Commit Graph

5377 Commits

Author SHA1 Message Date
Masataka SUMI
3fa8ec8a07 Fixed an issue where unnecessary files were left behind after running tests. 2024-07-29 23:34:39 +09:00
Masataka SUMI
78a99fb9e9 use default arguments 2024-07-29 22:33:51 +09:00
Masataka SUMI
23f387a7c8 add RenderPipeline considering to gltf/vrm/vrm10 exporters 2024-07-29 22:28:35 +09:00
Masataka SUMI
f5d40b4d85 Refactor about detecting the RenderPipeline 2024-07-29 21:59:14 +09:00
Masataka SUMI
3cf956fa2b
Merge pull request #2389 from Santarh/ignoreResources
Move shader files from Resources directory to get the possibility of optimization.
2024-07-29 20:20:23 +09:00
Masataka SUMI
c59b009cae
Merge branch 'master' into ignoreResources 2024-07-29 20:18:46 +09:00
Masataka SUMI
5553204c56
Merge pull request #2385 from Santarh/dontUseWait
Ignore using Task<T>.Wait()
2024-07-29 20:17:49 +09:00
Masataka SUMI
f5f468444c Remove incomplete shadervariants files 2024-07-29 20:06:38 +09:00
Masataka SUMI
c8f8330f90 Extract MToon10 shaders from the Resources directory 2024-07-29 20:05:32 +09:00
Masataka SUMI
1499e25aec Extract MToon0X shaders from the Resouces directory 2024-07-29 20:02:58 +09:00
Masataka SUMI
a9742c48bf Extract UniUnlit shader from the Resources directory 2024-07-29 20:01:30 +09:00
Masataka SUMI
2e3a60f81e Ignore using Task<T>.Wait() 2024-07-28 19:23:07 +09:00
ousttrue
1fe6d0f780
Merge pull request #2383 from ousttrue/fix/no_vrm1
fix VRM10SpringBoneJointEditor
2024-07-26 13:20:12 +09:00
ousttrue
488da95aa8
Merge branch 'master' into fix/no_vrm1 2024-07-26 13:19:46 +09:00
ousttrue
7bd5447fd1
Merge pull request #2382 from kaioduarte/patch-1
fix: add missing System namespace on Unity 6
2024-07-26 13:19:13 +09:00
Kaio Duarte
f37cba6215
fix: add missing System namespace on Unity 6 2024-07-25 17:26:48 +01:00
ousttrue
0b565233d2 fix VRM10SpringBoneJointEditor 2024-07-25 17:28:57 +09:00
ousttrue
bad27a53b8
Merge pull request #2380 from ousttrue/fix/null_component
TryGetComponent に書き換え
2024-07-25 17:27:35 +09:00
ousttrue
d43ebaef5f
Merge branch 'master' into fix/null_component 2024-07-25 17:25:23 +09:00
ousttrue
7ef4f50558 Humanoid.Get_GetBoneTransform を追加
Animator.GetBoneTransform のために GetComponent しているところの Export Error を修正するついでに、
Animator.GetBoneTransform と Humanoid.GetBoneTransform 両対応とした(vrm-0.x と vrm-1.0 両方)。
2024-07-25 14:28:59 +09:00
ousttrue
cc6eea567b Vrm10Instance が無い状態で Export を通す 2024-07-25 14:08:21 +09:00
ousttrue
b852819b70 error message 2024-07-25 14:07:36 +09:00
ousttrue
be20563059 GetComponent を置き換え。
TryGetComponent
GetComponentOrThrow(拡張関数)
GetComponentOrNull(拡張関数)

sample と test は据え置き
2024-07-24 22:09:30 +09:00
ousttrue
652ac53cc9 fix AnimationValidator
#2319 これかも
2024-07-24 20:30:44 +09:00
ousttrue
ca0e062e9c use TryGetComponent 2024-07-24 20:18:44 +09:00
ousttrue
6c929f67f0 attach されていない場合でも is 演算子が true になって後続で例外になる 2024-07-24 19:42:34 +09:00
ousttrue
5efaaf46f5
Merge pull request #2379 from Santarh/vrm10ViewerUrp
VRM10Viewer supports both Built-in and URP
2024-07-24 13:12:33 +09:00
Masataka SUMI
aa20ab6479 VRM10Viewer supports both Built-in and URP 2024-07-23 21:13:52 +09:00
Masataka SUMI
64512d67ca
Merge pull request #2378 from Santarh/urpProject
Use URP as default in development project.
2024-07-23 20:52:01 +09:00
Masataka SUMI
315071d636 Add non-public package for development & use urp 2024-07-23 20:47:06 +09:00
Masataka SUMI
f1bec3d486
Merge pull request #2377 from Santarh/disassemblyVrmShaders7
Delete VRMShaders (com.vrm-c.vrmshaders) UPM Package
2024-07-23 20:24:56 +09:00
Masataka SUMI
da1d48ac22 update package.json management 2024-07-23 20:21:41 +09:00
Masataka SUMI
6339cf2237 Delete VRMShaders (com.vrm-c.vrmshaders) Package 2024-07-23 20:14:42 +09:00
Masataka SUMI
d6699b56dc
Merge pull request #2373 from Santarh/disassemblyVrmShaders6
Move unity resource IO definitions from VRMShaders to UniGLTF
2024-07-23 20:04:50 +09:00
Masataka SUMI
2778a696f1 remove unused usings 2024-07-23 20:02:47 +09:00
Masataka SUMI
47681f7677 Merge branch 'master' of https://github.com/vrm-c/UniVRM into disassemblyVrmShaders6 2024-07-23 20:00:33 +09:00
Masataka SUMI
fb71038816
Merge pull request #2372 from Santarh/disassemblyVrmShaders5
Move UniUnlit material definitions from VRMShaders to UniGLTF
2024-07-23 19:56:28 +09:00
Masataka SUMI
05a1e7a9cc
Merge branch 'master' into disassemblyVrmShaders5 2024-07-23 19:56:12 +09:00
Masataka SUMI
406ff8e119
Merge pull request #2370 from Santarh/disassemblyVrmShaders4
Move MToon0.X material definitions from VRMShaders to VRM
2024-07-23 19:56:01 +09:00
Masataka SUMI
4ff82c9130
Merge branch 'master' into disassemblyVrmShaders4 2024-07-23 19:55:46 +09:00
Masataka SUMI
491533dd0c
Merge pull request #2367 from Santarh/disassemblyVrmShaders3
Move VRM0.X material io definitions from VRMShaders to VRM
2024-07-23 19:55:32 +09:00
Masataka SUMI
c0d2ca06cf
Merge branch 'master' into disassemblyVrmShaders3 2024-07-23 19:55:14 +09:00
Masataka SUMI
b841f53623
Merge pull request #2366 from Santarh/disassemblyVrmShaders2
Move MToon10 material io definitions from VRMShaders to VRM10
2024-07-23 19:55:00 +09:00
Masataka SUMI
4291c38981
Merge branch 'master' into disassemblyVrmShaders2 2024-07-23 19:54:39 +09:00
Masataka SUMI
7e300661a8
Merge pull request #2365 from Santarh/disassemblyVrmShaders
Move VRM10 material format definitions from VRMShaders to VRM10
2024-07-23 19:52:20 +09:00
Masataka SUMI
57c8ae932b
Merge branch 'master' into disassemblyVrmShaders 2024-07-23 19:51:41 +09:00
ousttrue
dd50635bed
Merge pull request #2375 from ousttrue/fix/workaround_urp_editor_import
URP プロジェクトで matcap を含むモデルを Editor import するとエラーになるのを回避(暫定)
2024-07-23 15:41:10 +09:00
ousttrue
0f704c7142 URP プロジェクトで matcap を含むモデルを Editor import するとエラーになるのを回避(暫定)
とりえあずエラー回避。
`Exception: UnityEngine.Texture.Sphere is not converted`
mtoon URP "MToon" shader is not ready. import fallback to unlit
2024-07-23 15:34:10 +09:00
ousttrue
4b8d2f3f3b
Merge pull request #2374 from ousttrue/version/v0_124_2
UniVRM-0.124.2
2024-07-23 12:52:31 +09:00
ousttrue
2f38b0a902 UniVRM-0.124.2 2024-07-23 12:41:47 +09:00