remove unused usings

This commit is contained in:
Masataka SUMI
2024-07-23 20:02:47 +09:00
parent 47681f7677
commit 2778a696f1
13 changed files with 1 additions and 23 deletions

View File

@@ -2,7 +2,6 @@
using System.Linq;
using UnityEngine;
using System;
using VRMShaders;
using UniGLTF;

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@@ -1,10 +1,8 @@
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using UniGLTF;
using UniJSON;
using UnityEngine;
using VRMShaders;
namespace UniVRM10
{

View File

@@ -1,6 +1,5 @@
using UniGLTF;
using UnityEngine;
using VRMShaders;
namespace UniVRM10
{

View File

@@ -2,7 +2,6 @@
using System.Collections.Generic;
using UniGLTF;
using UnityEngine;
using VRMShaders;
namespace UniVRM10
{

View File

@@ -3,7 +3,6 @@ using System.Linq;
using UniGLTF;
using UnityEngine;
using VRM10.MToon10;
using VRMShaders;
namespace UniVRM10
{

View File

@@ -2,7 +2,6 @@
using System.Collections.Generic;
using UniGLTF;
using UnityEngine;
using VRMShaders;
namespace UniVRM10
{

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@@ -4,7 +4,6 @@ using UniGLTF;
using UniGLTF.Extensions.VRMC_materials_mtoon;
using UnityEngine;
using VRM10.MToon10;
using VRMShaders;
namespace UniVRM10
{

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@@ -1,10 +1,6 @@
using System;
using System.Collections.Generic;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using UniGLTF;
using UnityEngine;
using VRMShaders;
namespace UniVRM10
{

View File

@@ -1,11 +1,9 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using UniGLTF;
using UnityEngine;
using VRMShaders;
namespace UniVRM10
{

View File

@@ -4,8 +4,6 @@ using System.Linq;
using UniGLTF;
using UnityEngine;
using VrmLib;
using VRMShaders;
namespace UniVRM10
{

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@@ -1,11 +1,8 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UniGLTF;
using UniHumanoid;
using UnityEngine;
using VRMShaders;
namespace UniVRM10
{

View File

@@ -7,8 +7,6 @@ using UniGLTF.Extensions.VRMC_vrm_animation;
using UniHumanoid;
using UniJSON;
using UnityEngine;
using UniVRM10;
using VRMShaders;
namespace UniVRM10
{

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@@ -1,7 +1,6 @@
using System.IO;
using UniGLTF;
using UnityEngine;
using VRMShaders;
namespace UniVRM10.RuntimeExporterSample
{