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https://github.com/vrm-c/UniVRM.git
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Merge pull request #2389 from Santarh/ignoreResources
Move shader files from Resources directory to get the possibility of optimization.
This commit is contained in:
commit
3cf956fa2b
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fileFormatVersion: 2
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guid: 3254d78d0dc8f2845a12b4646c4334a8
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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guid: 9491ac346386a2b4e9f3c801c6786818
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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guid: 6cf41692967c5544b8ceeb148cad87b3
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,19 +0,0 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!200 &20000000
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ShaderVariantCollection:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: VRMShaders
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m_Shaders:
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- first: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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second:
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variants: []
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- first: {fileID: 4800000, guid: 1a97144e4ad27a04aafd70f7b915cedb, type: 3}
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second:
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variants: []
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- first: {fileID: 4800000, guid: 8c17b56f4bf084c47872edcb95237e4a, type: 3}
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second:
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variants: []
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@ -1,9 +0,0 @@
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fileFormatVersion: 2
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guid: 486ebb794ada0de41be4f35c56876f82
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timeCreated: 1520840003
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licenseType: Free
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NativeFormatImporter:
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mainObjectFileID: 20000000
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: d5b5138c63fcb784595ae54e08a0e9e7
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 163e23db776ac5949b74480605c68c90
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,19 +0,0 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!200 &20000000
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ShaderVariantCollection:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: VRM10Shaders
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m_Shaders:
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- first: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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second:
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variants: []
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- first: {fileID: 4800000, guid: e0edbf68d81d1f340ae8b110086b7063, type: 3}
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second:
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variants: []
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- first: {fileID: 4800000, guid: 8c17b56f4bf084c47872edcb95237e4a, type: 3}
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second:
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variants: []
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 58f01bf8180084642a5f4c17a3c8cd4b
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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