Merge branch 'master' into fix/null_component

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ousttrue 2024-07-25 17:25:23 +09:00 committed by GitHub
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// create SkinnedMesh for bone visualize
var animator = m_context.Root.GetComponent<Animator>();
m_boxMan = SkeletonMeshUtility.CreateRenderer(animator);
var material = new Material(Shader.Find("Standard"));
var tmpPrimitive = GameObject.CreatePrimitive(PrimitiveType.Quad);
var defaultMaterial = tmpPrimitive.GetComponent<Renderer>().sharedMaterial;
var material = new Material(defaultMaterial);
GameObject.Destroy(tmpPrimitive);
BoxMan.sharedMaterial = material;
var mesh = BoxMan.sharedMesh;
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

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View File

@ -41,9 +41,6 @@ namespace UniVRM10.VRM10Viewer
[SerializeField]
Toggle m_enableAutoExpression = default;
[SerializeField]
Toggle m_useUrpMaterial = default;
[SerializeField]
Toggle m_useAsync = default;
@ -269,7 +266,6 @@ namespace UniVRM10.VRM10Viewer
m_enableLipSync = toggles.First(x => x.name == "EnableLipSync");
m_enableAutoBlink = toggles.First(x => x.name == "EnableAutoBlink");
m_enableAutoExpression = toggles.First(x => x.name == "EnableAutoExpression");
m_useUrpMaterial = toggles.First(x => x.name == "UseUrpMaterial");
m_useAsync = toggles.First(x => x.name == "UseAsync");
#if UNITY_2022_3_OR_NEWER
@ -544,8 +540,7 @@ namespace UniVRM10.VRM10Viewer
var vrm10Instance = await Vrm10.LoadPathAsync(path,
canLoadVrm0X: true,
showMeshes: false,
awaitCaller: m_useAsync.enabled ? (IAwaitCaller)new RuntimeOnlyAwaitCaller() : (IAwaitCaller)new ImmediateCaller(),
materialGenerator: GetVrmMaterialDescriptorGenerator(m_useUrpMaterial.isOn),
awaitCaller: m_useAsync.enabled ? new RuntimeOnlyAwaitCaller() : new ImmediateCaller(),
vrmMetaInformationCallback: m_texts.UpdateMeta,
ct: cancellationToken);
if (cancellationToken.IsCancellationRequested)

View File

@ -0,0 +1,27 @@
using UnityEngine;
namespace UniVRM10.VRM10Viewer
{
/// <summary>
/// Built-in RP と URP の差異を楽に吸収してプリミティブを表示するためのクラス
/// </summary>
public class VRM10VisualPrimitive : MonoBehaviour
{
[SerializeField] private PrimitiveType _primitiveType;
public PrimitiveType PrimitiveType
{
get => _primitiveType;
set => _primitiveType = value;
}
private void Start()
{
var visual = GameObject.CreatePrimitive(_primitiveType);
visual.transform.SetParent(transform);
visual.transform.localPosition = Vector3.zero;
visual.transform.localRotation = Quaternion.identity;
visual.transform.localScale = Vector3.one;
}
}
}

View File

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View File

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