Commit Graph

412 Commits

Author SHA1 Message Date
ousttrue
4483a57784 Vrm10RuntimeExpression 2022-04-11 16:03:22 +09:00
ousttrue
11dbe661cc rename 2022-03-14 17:53:23 +09:00
ousttrue
e22bacb94e Vrm10TopMenu に MenuItem を集約 2022-03-07 16:34:48 +09:00
ousttrue
7207629094 [1.0][exporter]未知のMaterial(Shader)が含まれることを検知 2022-03-07 16:08:17 +09:00
ousttrue
cd123c21ae add custom editor 2022-02-17 17:44:33 +09:00
ousttrue
b98c2f852f BufferAccessor use NativeArray 2022-02-10 22:23:39 +09:00
ousttrue
8d80c32a11 Merge Vrm10ExportData to ExportingGltfData 2022-02-10 18:49:48 +09:00
ousttrue
080f05ef72
Merge pull request #1498 from 0b5vr/constraint-axes
[1.0] Constraint, freezeAxes -> axes
2022-02-04 19:01:41 +09:00
0b5vr
d9d9e13901 change (1.0, constraint): freezeAxes -> axes
See: https://github.com/vrm-c/vrm-specification/pull/352
2022-02-04 12:33:01 +09:00
ousttrue
02c320f374 Vrm10Data.ParseOrMigrate を Parse と Migrate の別関数に分割
* Migrateの返り値は呼び出し側にDisposeの責務がある
* Vrm10Utility を Vrm10Data.ParseOrMigrate の代わりに使う
2022-02-03 22:06:06 +09:00
ousttrue
b72dce24c2
Merge pull request #1487 from ousttrue/fix10/fix_neutral
Fix10/fix neutral
2022-02-03 20:22:02 +09:00
ousttrue
945873a5b3 neutral 関連個所(シリアライズ周り)を修正 2022-02-01 14:31:51 +09:00
ousttrue
511aa89dcc Vrm10Data.TryParseOrMigrate の API 変更
* 関連する unittest で Dispose
2022-01-26 18:53:09 +09:00
ousttrue
fcfe82588d constraint rotation:local to local only に縮小。
その他のものは後に。
2021-12-28 16:39:17 +09:00
ousttrue
99d1b5df63 implement importer normalize 2021-12-15 17:34:03 +09:00
ousttrue
cd97d09012 normalize param 2021-12-15 17:04:44 +09:00
ousttrue
1da19d5a37 add normalize flag to VrmScriptedImporter 2021-12-15 16:59:07 +09:00
ousttrue
af529c5dd3 [1.0][Export] normalize しない 2021-12-15 15:07:43 +09:00
ousttrue
f372ac85e3 remove comment 2021-12-15 15:05:35 +09:00
ousttrue
2c40aab10b [1.0][Export] normalize validation しない 2021-12-15 15:00:59 +09:00
ousttrue
569e0ca147 add VRMShaders.Symbols 2021-12-09 16:34:44 +09:00
ousttrue
43cf7e03a2 debug menu 2021-12-09 15:30:31 +09:00
ousttrue
2bca456893 debug button 2021-12-08 19:58:33 +09:00
ousttrue
f4120c7722 UnityObject だし 2021-11-24 21:54:02 +09:00
ousttrue
4533a7f0bf const 2021-11-24 21:52:47 +09:00
ousttrue
b1c431a04e fix slider 2021-11-24 21:13:10 +09:00
ousttrue
b0d8cfa567 GetBlendShapeWeight, SetBlendShapeWeight 前後で100倍する 2021-11-24 21:10:58 +09:00
ousttrue
2588cf45ee editor の null check 2021-11-24 20:16:48 +09:00
ousttrue
fee1a2c091 update meta editor 2021-11-08 20:24:46 +09:00
ousttrue
ce5f88f4ee m_copyright 2021-11-08 19:29:45 +09:00
ousttrue
7030244ef3 EditorTools to ToolManager 2021-09-29 15:52:02 +09:00
ousttrue
0934d96228 rename_VRM10Controller_to_Vrm10Instance 2021-09-28 13:27:28 +09:00
ousttrue
d9e9fc27bf If urp is not installed, force it to use the built-in rendering pipeline 2021-09-17 18:21:53 +09:00
ousttrue
48ed88c4ae
[1.0] bone selector(experimental) 【squash merge】 (#1228)
* 過去のBoneGizmoブランチから復旧

* mv

* mv

* remove _bonePoint

* mv Editor. BoneInfo, BoneSelector, BoneDrawer

* Undo, Hover

* fix Asset
2021-09-17 14:10:25 +09:00
ousttrue
18d1840f0c Vrm10Parser を Vrm10Data に改名し、 Vrm10Importer の引き数になった 2021-09-02 12:59:57 +09:00
ousttrue
5aa39fbafe
Merge pull request #1177 from ousttrue/feature/URP_material_importer
Add MaterialGenerator customization point (for URP)
2021-08-31 21:47:38 +09:00
ousttrue
1117e9c2c7 mv URP/UrpPipelineTypes.cs to RenderPipelineTypes.cs. fix Builtin To BuiltinRenderPipeline 2021-08-31 21:34:54 +09:00
ousttrue
784b8ba993 fix UI. Experimental 2021-08-31 21:16:49 +09:00
ousttrue
32b728bd05 Add Urp/UrpPipelineTypes.cs 2021-08-31 21:12:10 +09:00
ousttrue
90f49c4262 add Vrm10UrpMaterialDescriptorGenerator and VRMURPMaterialDescriptorGenerator 2021-08-31 19:30:21 +09:00
ousttrue
72da28f114 VrmScriptedImporterEditorGUI use Vrm10TextureDescriptorGenerator, not GltfTextureDescriptorGenerator 2021-08-26 18:47:32 +09:00
ousttrue
56492d3f82 play mode の expression preview 2021-08-25 18:31:06 +09:00
ousttrue
504f6e8a47 remove not implemented 2021-08-17 21:15:01 +09:00
ousttrue
b0de928791 UNITY_EDITOR 2021-08-17 21:02:50 +09:00
ousttrue
f8b965760d WIP EditorTool 2021-08-17 20:53:05 +09:00
ousttrue
96dc839f26 Editor の状態保持を static 変数に変更 2021-08-11 17:46:28 +09:00
ousttrue
3767165f9b Expression の UI 調整 2021-08-11 17:43:18 +09:00
ousttrue
9592905e57 VRM10Expression.Preset と ExpressionName を廃止
* VRM10Expression.Preset は VRM10ObjectExpression の度のスロットにセットされているかで判定
* VRM10Expression.ExpressionName は VRM10Expression.name を使う
2021-08-10 19:49:48 +09:00
PoChang007
7ee49e0866
Merge pull request #1134 from ousttrue/feature1/update_jsonschema
Feature1/update jsonschema
2021-08-10 18:33:46 +09:00
PoChang007
8f31f32d68
Merge pull request #1136 from ousttrue/fix1/fix_firstperson_editor
Fix1/fix firstperson editor
2021-08-06 18:28:48 +09:00
ousttrue
081dbae6ff first person set default button 2021-08-06 17:42:20 +09:00
ousttrue
f28b5f93df assign vrmObject.Prefab when Extract 2021-08-06 17:24:05 +09:00
ousttrue
b4b01e7518 prefab field 2021-08-06 17:19:36 +09:00
ousttrue
13d6b263a9 fix obsoleted 2021-08-06 16:41:37 +09:00
ousttrue
cc89cb104c update JsonSchema to VRM-1.0beta 2021-08-06 16:27:50 +09:00
Masataka SUMI
58b2588f2d Use GUID in asmdefs 2021-08-04 15:19:09 +09:00
ousttrue
cb0c2b7570 Unity-2019 require ApplyRevertGUI call in OnInspectorGUI
https://github.com/Unity-Technologies/UnityCsReference/blob/2019.4/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs#L443
2021-08-04 14:37:23 +09:00
ousttrue
6951519a79 null check 2021-08-03 14:57:05 +09:00
ousttrue
6dead3bcd8 add null check 2021-08-03 13:34:36 +09:00
ousttrue
819fb95a25 Extract 時に VRM10Expression.Prefab をセットする 2021-07-29 17:51:38 +09:00
ousttrue
c1c778e907 * PreviewPrefab の ObjectField を常時表示
* m_scene のライフサイクルを整理(生成を遅延。OnDestroyとPrefabが変更された時に破棄)
2021-07-29 17:42:21 +09:00
ousttrue
9fd371563c remove inheritance 2021-07-29 17:19:08 +09:00
ousttrue
89073efdba remove unused 2021-07-29 17:13:42 +09:00
ousttrue
fa460f0031 JsonSchema を更新してコードを再生成した
https://github.com/vrm-c/vrm-specification/pull/296
2021-07-02 19:57:37 +09:00
ousttrue
ea642495cd fix VRMC_hdr_emissiveMultiplier generation path 2021-07-02 19:56:40 +09:00
ousttrue
a96e0b6267 GenerateInfo 2021-07-02 19:56:39 +09:00
ousttrue
bc8a8b3a7f update VRM10MetaEditor 2021-06-29 20:27:35 +09:00
ousttrue
0bdb224215 gltfExporter use GltfExportSettings 2021-06-29 20:25:58 +09:00
ousttrue
6cfdf81429 merge MeshExportSettings to GltfExportSettings 2021-06-29 20:25:58 +09:00
ousttrue
aacb30bac3 JsonSchemaからの再生成
* VRMC_materials_hdr_emissiveMultiplier が追加
* TextureTransformBind.Scaling => Scale rename
2021-06-29 20:25:56 +09:00
ousttrue
94f2d9f7bb ApplyModifiedProperties 2021-06-29 17:32:13 +09:00
Masataka SUMI
3ed5c4fe5c Rename IGltfData to GltfData 2021-06-28 00:26:54 +09:00
Masataka SUMI
e5ca1346a5 Rename GltfParser to IGltfData 2021-06-27 21:45:30 +09:00
ousttrue
8080bf7ab6 CanExtract 2021-06-24 18:46:12 +09:00
ousttrue
1ea276e959 CanExtract 2021-06-24 18:39:27 +09:00
ousttrue
765c685837 remove ScriptedImporterExtension 2021-06-24 18:24:18 +09:00
ousttrue
c6e6bf64a3 fix using 2021-06-23 12:53:43 +09:00
ousttrue
13c445f882 vrm0 の時だけ migration checkbox 2021-06-22 15:12:41 +09:00
PoChang007
53649f9ef8
Merge pull request #1053 from ousttrue/feature10/remap_editor
Feature10/remap editor
2021-06-22 13:56:37 +09:00
ousttrue
c6cb7e9df3 VRM10ExportDialog use VRM10MetaEditor 2021-06-21 19:17:51 +09:00
ousttrue
61d77b2989 restore meta editor 2021-06-21 19:13:48 +09:00
ousttrue
b4131c4bad VRM10MetaEditor 2021-06-21 18:34:39 +09:00
ousttrue
9ba9a9f5a6 rename 2021-06-21 18:21:50 +09:00
ousttrue
1161054638 implement revert and apply 2021-06-21 15:30:25 +09:00
ousttrue
e5b1f378c3 ScriptedImporterEditorBase に Apply 前の状態を保持する。 2021-06-21 15:01:06 +09:00
ousttrue
21d0ce714e RemapEditorBase に externalObjectMap を保持しない 2021-06-21 14:15:48 +09:00
ousttrue
e04ac65bf5 WIP reload timing 2021-06-21 13:43:27 +09:00
ousttrue
682bde5289 RemapEditorBase constructor 2021-06-21 13:43:27 +09:00
ousttrue
f6c0f475cd RemapEditorBase 2021-06-21 13:43:26 +09:00
PoChang007
4f549c59d1
Merge pull request #1049 from ousttrue/feature10/fix_sparse
Feature10/fix sparse
2021-06-21 13:40:55 +09:00
ousttrue
061eae6029 static 2021-06-18 18:53:10 +09:00
ousttrue
1e958ae408 impl custom editor
renderer を pulldown で選択できるようになった
2021-06-18 18:52:14 +09:00
ousttrue
12e17f8c99 fix extract folder 2021-06-17 15:17:18 +09:00
ousttrue
8cad2ed2d0 external_object_map に null が入っているときがある(対象を削除したとき) 2021-06-17 14:35:18 +09:00
ousttrue
8f28621c92
Merge pull request #1042 from ousttrue/feature10/vrm_object
[vrm1]ScriptableObjectの構成を見直し
2021-06-16 17:49:51 +09:00
ousttrue
9fa1517a57 update Expression 2021-06-16 17:40:12 +09:00
ousttrue
a35db5cf36 Spring on Controller 2021-06-16 15:57:37 +09:00
ousttrue
2664a773e0 DrawLookAtGizmo 2021-06-16 15:38:10 +09:00
ousttrue
8a01eae5f1 Gaze to VRM10Controller 2021-06-16 15:00:02 +09:00
ousttrue
872a0ddc97 Export VRM10ObjectMeta 2021-06-16 14:51:36 +09:00
ousttrue
cac6d2d295 fix extract VRM10Object 2021-06-15 20:13:25 +09:00
ousttrue
55db3fa8c3 clear 2021-06-15 20:03:23 +09:00
ousttrue
cb59024f8e WIP VRM10Object 2021-06-15 19:10:54 +09:00
Masataka SUMI
50383c3483 Disable auto-referenced in asmdefs 2021-06-15 18:00:27 +09:00
ousttrue
ca2d28ddfb null check 2021-06-15 15:01:17 +09:00
ousttrue
ceed241abd avoid editor error if not playing 2021-06-15 14:16:52 +09:00
ousttrue
48a9ea6230 new EditorGUI.DisabledScope(false) は GUI.enabled = true という意味ではないぽい 2021-06-15 14:04:33 +09:00
ousttrue
048ce04ebd runtime 変数置き場を隔離して、初期化を遅延。Editor 用の変数の初期化を分離。 2021-06-15 13:43:16 +09:00
Masataka SUMI
193342c701 Fix failing extracting meta object file in vrm1 2021-06-14 19:41:16 +09:00
ousttrue
423889cb05 UnityObjectManager is not unnecessary for prefab 2021-06-11 17:12:13 +09:00
ousttrue
612a59cba7 TakeResponsibilityForDestroyObjectFunc の返り値削除
GameObject(prefab root)の移譲の判定にしか使っていなかった。設計変更で不要になった
2021-06-10 20:39:13 +09:00
ousttrue
e9d4654678 UnityObjectManager から ScriptedImporter に移譲する 2021-06-10 20:39:12 +09:00
ousttrue
a17c789a02 ImporterContext.LoadAsync が UnityObjectManager を戻すようにインタフェースを変更 2021-06-10 20:39:12 +09:00
ousttrue
3b1f3fb52c add SubAssetKey to TakeResponsibilityForDestroyObjectFunc 2021-06-10 20:39:11 +09:00
ousttrue
d01b41e963 fix VrmScriptedImporterEditorGUI 2021-06-09 15:49:53 +09:00
ousttrue
3c779b1110 UnityEditor.Selection.activeTransform 2021-06-09 15:49:32 +09:00
ousttrue
e7d461fac1 Vrm10Parser を導入して、ここで extension の取り出しと migrate を呼び出すようにした。 2021-06-09 13:16:04 +09:00
ousttrue
b07eda0caa TryParseOrMigrate return bool 2021-06-08 19:38:40 +09:00
ousttrue
8dd640b4bc ObjectField in play mode
https://qiita.com/mattak/items/6f4c358b781392a4c3fb
2021-06-08 18:40:04 +09:00
ousttrue
a557fd6eae show migration error 2021-06-04 16:27:25 +09:00
ousttrue
ce98d54976 IBlendShapeFilter 2021-06-03 18:14:38 +09:00
ousttrue
acfe0d347a implement AnimationClip extract 2021-06-03 14:11:12 +09:00
ousttrue
4c130f1e27 TmpGuiEnable to EditorGUI.DisabledScope 2021-06-03 14:11:12 +09:00
ousttrue
56db0e2e54 rename namespace MeshUtility to UniGLTF.MeshUtility
* MeshUtility と UniGLTF に重複していたクラスを削除
2021-06-01 18:09:41 +09:00
ousttrue
3f09717236
Feature10/spring bone editor (#994)
* SceneView switch

* VRM10ControllerEditor を分割

* VRM10/Editor/Components/VRM10ControllerSceneView.cs

* LookAtEditor, SpringBoneEditor

* VRM10SpringBoneColliderGroup and VRM10SpringBone to VRM10ControllerSpringBone. not MonoBehaviour

* ReorderableList

* VRM10Window.cs

* SpringBoneTreeView

* ScrollView

* rename

* VRM10SpringBoneColliderEditor

* SelectedGUIBase

* spring name

* VRM10SpringBoneCollider gizmo to handle

* SelectedGUI

* 再度、VRM10SpringBoneColliderGroup を MonoBehaviour へ。SerializedObject の参照の都合
2021-06-01 16:00:49 +09:00
Masataka SUMI
adbe16e154 mv GetTextureImportParamSet Get 2021-05-27 15:37:38 +09:00
Masataka SUMI
a4a5b1d0cb mv TextureSetImporter TextureDescriptorGenerator 2021-05-27 15:36:52 +09:00
Masataka SUMI
157c7091f7 follow test 2021-05-27 15:35:45 +09:00
Masataka SUMI
6ebd030f3a Ignore enumerating if vrm is 0 2021-05-26 21:50:23 +09:00
Masataka SUMI
a6d730d15f Refactor Texture enumeration to TextureSetImport 2021-05-26 21:22:34 +09:00
ousttrue
502895c56e ClearScene 2021-05-25 19:30:50 +09:00
ousttrue
c2c7467e12
Merge pull request #975 from ousttrue/fix10/fix_expression_editor
Fix10/fix expression editor
2021-05-25 19:24:14 +09:00
Masataka SUMI
6e85b42d65 Fix error of extracting 2021-05-25 18:22:44 +09:00
Masataka SUMI
44eead7f67 make extracted asset replacement work 2021-05-25 17:01:38 +09:00
ousttrue
e40fd2296a preview scene の破棄タイミングを変更 2021-05-25 16:03:36 +09:00
Masataka SUMI
b7593254d9 Strict SubAssetKey constructor 2021-05-25 15:44:20 +09:00
ousttrue
ea796cd342 fix GetPrefab 2021-05-25 14:28:36 +09:00
Masataka SUMI
709fe25783 SubAssetKey の使用を厳格化 2021-05-24 23:28:43 +09:00
Masataka SUMI
9cd3288e4d mv SubAssetKey 2021-05-24 20:12:19 +09:00
Masataka SUMI
f88e8d7286 Refactoring Serializing Textures 2021-05-20 18:23:26 +09:00
ousttrue
75eed7434f green 2021-05-18 18:21:08 +09:00
ousttrue
b3cbe06c6e implement aim up space
aim のUPVectorを評価する空間を world から model/local に修正
2021-05-18 18:14:04 +09:00
ousttrue
00814c0274 コード整理。m_destinationCoordinate, ModelRoot を追加 2021-05-18 17:36:05 +09:00
ousttrue
6d82fc188c 桁数 2021-05-18 17:06:32 +09:00
ousttrue
51d5144e34 remove IVRM10ConstraintSourceDestinationExtensions 2021-05-18 17:01:18 +09:00
ousttrue
253846698c position/rotation constraint の共通部分を VRM10PostionRotationConstraintEditorBase にまとめた 2021-05-18 17:01:16 +09:00
ousttrue
1e80c61af6 impl rotationConstraint DestinationOffset 2021-05-18 17:01:16 +09:00
ousttrue
79465de4ad impl rotationConstraint SourceOffset 2021-05-18 17:01:16 +09:00
ousttrue
a1af1a943d CalcYawPitch 2021-05-18 17:01:07 +09:00
ousttrue
12e0cc0406 WIP aim 2021-05-18 17:01:07 +09:00
ousttrue
ce8e0bff16 CalcYawPitch 2021-05-18 17:01:06 +09:00
ousttrue
673aac40e3 DrawAimUp 2021-05-18 17:01:06 +09:00
ousttrue
720bb3ed59 WIP aim 2021-05-18 17:01:06 +09:00
ousttrue
61920922d4 VRM10PositionConstraintEditor 2021-05-18 17:01:06 +09:00
ousttrue
2469d65cb2 IVRM10SourceDestination 2021-05-18 17:01:05 +09:00
ousttrue
b3dd5dc1f3 fix operator* 2021-05-18 17:00:25 +09:00
ousttrue
c806dc6186 GetSourceCurrent 2021-05-18 17:00:24 +09:00
ousttrue
22b3613df9 refactoring 2021-05-18 17:00:24 +09:00
ousttrue
43fc06c715 TR 2021-05-18 17:00:23 +09:00
ousttrue
8dd9ef6a0a rename Write to Draw 2021-05-18 17:00:23 +09:00
ousttrue
864415f614 impl DstDrawModelCoords 2021-05-18 17:00:23 +09:00
ousttrue
e7fe9af5b0 SrcDrawCurrent, DstDrawCurrent 2021-05-18 17:00:23 +09:00
ousttrue
bb9d9136c3 Coords 2021-05-18 17:00:22 +09:00
ousttrue
9dd707134b DrawDstLocal 2021-05-18 17:00:22 +09:00
ousttrue
60737fb030 Clamp180 2021-05-18 17:00:22 +09:00
ousttrue
d8836717cb VRM10RotationConstraintEditor 2021-05-18 17:00:21 +09:00
ousttrue
20431dad6d RotationOffset 2021-05-18 17:00:21 +09:00
ousttrue
a19e737662 vrm1 の Extract 先を vrm0 と別になるように修正。VRm10ExpressionAvatar が MonoBehaviour になった修正 2021-05-10 15:33:35 +09:00
Masataka SUMI
db336970c9 Separate Vrm10 Texture Enumerator 2021-05-07 20:34:01 +09:00
ousttrue
42b7a9b43b
Merge pull request #929 from ousttrue/feature/mesh_validator
Feature/mesh validator
2021-05-06 21:39:40 +09:00
ousttrue
4d3e24d49c gltf, vrm0, vrm1 でMeshExportValidatorを共通部品化 2021-05-06 20:03:55 +09:00
Masataka SUMI
9a8f5b6772 Separating directories between generated format.g.cs and generated serializer/deserializer.g.cs 2021-05-06 18:58:44 +09:00
ousttrue
1e851de121 generate menu #if VRM_DEVELOP 2021-05-06 16:28:54 +09:00
ousttrue
3d4b10da12 VRM10SpringBoneColliderGroup の null 防御 2021-05-06 13:45:01 +09:00
ousttrue
161381b235 update JsonSchema. VRMC_node_collider is removed. 2021-04-30 12:47:06 +09:00
ousttrue
22871e992d
ExpressionAvatar は 独立した ScriptableObject をやめる (#916)
* ExpressionAvatar is MonoBehaviour

* fix controller editor
2021-04-27 15:12:29 +09:00
ousttrue
06559cf188
Feature10/export divided vertex buffer (#913)
* MeshExportUtil

* MeshWriter.ExportMesh implement divided vertex buffer

* MeshImporterDivided

* WIP divided

* conflict restore VertexBuffer
2021-04-26 19:25:39 +09:00
ousttrue
64077a4ab1 rename 2021-04-26 13:55:06 +09:00
ousttrue
948b3d9278 Vrm10Importer 2021-04-26 13:39:56 +09:00
ousttrue
10e44ed8a8 ModelReader, ModelWriter 2021-04-26 13:38:48 +09:00
ousttrue
fde77865f7 clear m_constraints 2021-04-23 14:54:45 +09:00
ousttrue
744d0e54bc add constraints selector 2021-04-23 14:16:44 +09:00
ousttrue
8068227f48 rename VRM10SpringSelectorWindow to VRM10SelectorWindow. add humanoid bone selector 2021-04-23 13:31:32 +09:00
ousttrue
81a4b1ffea SkinningBake 2021-04-22 20:50:59 +09:00
ousttrue
5beba7c647 VRM10ExportSettings.cs 2021-04-22 20:25:00 +09:00
ousttrue
ab0e3a4b80 UniGLTF.MeshExportValidatorEditor 2021-04-22 20:11:31 +09:00
ousttrue
b636771d24 構築時に meta と expression が ExternalObjectMap を利用する 2021-04-22 17:09:06 +09:00
ousttrue
8c7113bd53 EditorにMetaObjectの参照を表示 2021-04-22 16:41:30 +09:00
ousttrue
5a3f7d7b13 種類毎に別のフォルダにExtract 2021-04-22 16:24:41 +09:00
ousttrue
9dfab64d0e fix VrmScriptedImporterEditorGUI.m_vrm 2021-04-22 16:18:43 +09:00
ousttrue
8e81e5e698 T-Poseボタンの表示位置を変更(T-Poseにしないと表示されなかった) 2021-04-21 16:01:24 +09:00
ousttrue
29cbf879e2 tpose button on humanoid tab 2021-04-21 15:47:28 +09:00
ousttrue
8e8ee5cf65 MeshExportValidator 2021-04-20 21:02:47 +09:00
ousttrue
df8fbe79cd UniGLTF.M17N 2021-04-19 20:55:46 +09:00
ousttrue
33bd8a38f9 use ExportDialogBase 2021-04-19 20:36:16 +09:00
ousttrue
25ea39cd87 SaveFileDialog 2021-04-19 18:48:42 +09:00
ousttrue
8d9de7a9d4 Validation, 多言語化を UniGLTF 配下に移動 2021-04-19 15:37:50 +09:00
ousttrue
042d5cde16 VRM10 VrmPreference を VRM に移動 2021-04-19 15:16:15 +09:00
ousttrue
1582cd1c24 TextureImporterConfigurator を VRMShaders.GLTF.IO.Editor に移動 2021-04-19 15:13:15 +09:00
ousttrue
4e486ebb95 SpringBoneWindow が見切れるのを修正。初期選択も実装 2021-04-16 18:26:48 +09:00