mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-08-27 21:34:38 -05:00
[1.0][exporter]未知のMaterial(Shader)が含まれることを検知
This commit is contained in:
@@ -3,6 +3,9 @@ using UnityEngine;
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namespace UniGLTF
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{
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/// <summary>
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/// MeshExportValidator から使われる
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/// </summary>
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public interface IMaterialValidator
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{
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/// <summary>
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@@ -85,7 +85,7 @@ namespace UniGLTF
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var gltfMaterial = MaterialValidator.GetGltfMaterialTypeFromUnityShaderName(m.shader.name);
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if (string.IsNullOrEmpty(gltfMaterial))
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{
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yield return Validation.Warning($"{m}: unknown shader: {m.shader.name} => export as gltf default");
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yield return Validation.Warning($"{m}: unknown shader: {m.shader.name} => export as gltf default", ValidationContext.Create(m));
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}
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var used = new HashSet<Texture>();
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@@ -121,42 +121,6 @@ namespace VRM
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m_meshes = null;
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}
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/// <summary>
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/// VRM0
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/// </summary>
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class VRMMaterialValidator : DefaultMaterialValidator
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{
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public override string GetGltfMaterialTypeFromUnityShaderName(string shaderName)
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{
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var name = VRMMaterialExporter.VrmMaterialName(shaderName);
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if (!string.IsNullOrEmpty(name))
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{
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return name;
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}
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return base.GetGltfMaterialTypeFromUnityShaderName(shaderName);
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}
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public override IEnumerable<(string propertyName, Texture texture)> EnumerateTextureProperties(Material m)
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{
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if (m.shader.name != "VRM/MToon")
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{
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foreach (var x in base.EnumerateTextureProperties(m))
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{
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yield return x;
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}
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}
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var prop = UniGLTF.ShaderPropExporter.PreShaderPropExporter.GetPropsForSupportedShader(m.shader.name);
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foreach (var kv in prop.Properties)
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{
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if (kv.ShaderPropertyType == UniGLTF.ShaderPropExporter.ShaderPropertyType.TexEnv)
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{
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yield return (kv.Key, m.GetTexture(kv.Key));
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}
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}
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}
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}
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protected override IEnumerable<Validator> ValidatorFactory()
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{
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// ヒエラルキー のチェック
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43
Assets/VRM/Editor/Format/VRMMaterialValidator.cs
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43
Assets/VRM/Editor/Format/VRMMaterialValidator.cs
Normal file
@@ -0,0 +1,43 @@
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using System.Collections.Generic;
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using UnityEngine;
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namespace VRM
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{
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/// <summary>
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/// VRM0
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/// </summary>
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class VRMMaterialValidator : UniGLTF.DefaultMaterialValidator
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{
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public override string GetGltfMaterialTypeFromUnityShaderName(string shaderName)
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{
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var name = VRMMaterialExporter.VrmMaterialName(shaderName);
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if (!string.IsNullOrEmpty(name))
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{
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return name;
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}
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return base.GetGltfMaterialTypeFromUnityShaderName(shaderName);
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}
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public override IEnumerable<(string propertyName, Texture texture)> EnumerateTextureProperties(Material m)
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{
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if (m.shader.name != "VRM/MToon")
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{
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// PBR, Unlit
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foreach (var x in base.EnumerateTextureProperties(m))
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{
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yield return x;
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}
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}
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// all
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var prop = UniGLTF.ShaderPropExporter.PreShaderPropExporter.GetPropsForSupportedShader(m.shader.name);
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foreach (var kv in prop.Properties)
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{
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if (kv.ShaderPropertyType == UniGLTF.ShaderPropExporter.ShaderPropertyType.TexEnv)
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{
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yield return (kv.Key, m.GetTexture(kv.Key));
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}
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}
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}
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}
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}
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11
Assets/VRM/Editor/Format/VRMMaterialValidator.cs.meta
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11
Assets/VRM/Editor/Format/VRMMaterialValidator.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 43a9939275e36534797e9be6fb83c71e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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41
Assets/VRM10/Editor/VRM10MaterialValidator.cs
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41
Assets/VRM10/Editor/VRM10MaterialValidator.cs
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@@ -0,0 +1,41 @@
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using System.Collections.Generic;
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using UnityEngine;
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namespace UniVRM10
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{
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/// <summary>
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/// VRM0
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/// </summary>
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class VRM10MaterialValidator : UniGLTF.DefaultMaterialValidator
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{
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const string MTOON_SHADER_NAME = "VRM10/MToon10";
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public override string GetGltfMaterialTypeFromUnityShaderName(string shaderName)
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{
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switch (shaderName)
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{
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case MTOON_SHADER_NAME:
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return "VRMC_materials_mtoon";
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}
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// TODO: VRM-0.X
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return base.GetGltfMaterialTypeFromUnityShaderName(shaderName);
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}
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public override IEnumerable<(string propertyName, Texture texture)> EnumerateTextureProperties(Material m)
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{
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if (m.shader.name == MTOON_SHADER_NAME)
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{
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// TODO
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}
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else
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{
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foreach (var x in base.EnumerateTextureProperties(m))
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{
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yield return x;
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}
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}
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}
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}
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}
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11
Assets/VRM10/Editor/VRM10MaterialValidator.cs.meta
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11
Assets/VRM10/Editor/VRM10MaterialValidator.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 77bcf6c00ae8990488aaea60f0ec9173
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -136,6 +136,10 @@ namespace UniVRM10
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yield break;
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}
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// Mesh/Renderer のチェック
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m_meshes.MaterialValidator = new VRM10MaterialValidator();
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yield return m_meshes.Validate;
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yield return HumanoidValidator.Validate_TPose;
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// MeshUtility.Validators.HumanoidValidator.EnableFreeze = false;
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