assign vrmObject.Prefab when Extract

This commit is contained in:
ousttrue 2021-08-06 17:24:05 +09:00
parent b4b01e7518
commit f28b5f93df

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@ -78,6 +78,8 @@ namespace UniVRM10
// vrmObject の expression を置き換える
var vrmObject = AssetDatabase.LoadAllAssetsAtPath(importer.assetPath).First(x => x is VRM10Object) as VRM10Object;
vrmObject.Expression.Replace(map);
vrmObject.Prefab = prefab; // for FirstPerson Editor
// extract
ExtractSubAsset(vrmObject, $"{path}/{vrmObject.name}.asset", false);