RotationOffset

This commit is contained in:
ousttrue 2021-05-07 18:43:59 +09:00
parent ab4e4cb900
commit 20431dad6d
6 changed files with 71 additions and 0 deletions

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@ -0,0 +1,28 @@
using UnityEditor;
using UnityEngine;
namespace UniVRM10
{
[CustomPropertyDrawer(typeof(VRM10RotationOffset))]
public class IngredientDrawer : PropertyDrawer
{
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return 16f + 18f;
}
// Draw the property inside the given rect
void DrawEuler(Rect position, SerializedProperty property)
{
Vector3 euler = property.quaternionValue.eulerAngles;
euler = EditorGUI.Vector3Field(position, "Offset", euler);
property.quaternionValue = Quaternion.Euler(euler);
}
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
DrawEuler(position, property.FindPropertyRelative(nameof(VRM10RotationOffset.Rotation)));
}
}
}

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using System;
using UnityEngine;
namespace UniVRM10

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@ -13,6 +13,9 @@ namespace UniVRM10
[SerializeField]
public Transform Source = default;
[SerializeField]
public VRM10RotationOffset SourceOffset = VRM10RotationOffset.Identity;
[SerializeField]
public ObjectSpace SourceCoordinate = default;

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using System;
using UnityEngine;
namespace UniVRM10
{
[Serializable]
public struct VRM10RotationOffset
{
[SerializeField]
public Quaternion Rotation;
public static VRM10RotationOffset Identity => new VRM10RotationOffset
{
Rotation = Quaternion.identity,
};
}
}

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