VrmScriptedImporterEditorGUI use Vrm10TextureDescriptorGenerator, not GltfTextureDescriptorGenerator

This commit is contained in:
ousttrue
2021-08-26 18:47:32 +09:00
parent 916dbbab6c
commit 72da28f114

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@@ -76,7 +76,7 @@ namespace UniVRM10
var generator = new Vrm10MaterialDescriptorGenerator();
var materialKeys = m_result.Data.GLTF.materials.Select((x, i) => generator.Get(m_result.Data, i).SubAssetKey);
var textureKeys = new GltfTextureDescriptorGenerator(m_result.Data).Get().GetEnumerable().Select(x => x.SubAssetKey);
var textureKeys = new Vrm10TextureDescriptorGenerator(m_result.Data).Get().GetEnumerable().Select(x => x.SubAssetKey);
m_materialEditor = new RemapEditorMaterial(materialKeys.Concat(textureKeys), GetEditorMap, SetEditorMap);
m_vrmEditor = new RemapEditorVrm(new[] { VRM10Object.SubAssetKey }.Concat(EnumerateExpressinKeys(m_result.Vrm.Expressions)), GetEditorMap, SetEditorMap);
}