Bronson Zgeb
|
d4623972f6
|
Blurring metaballs based on depth
|
2021-03-08 22:37:21 -05:00 |
|
Bronson Zgeb
|
1dd88de7c3
|
Cleanup and Customizable Blur Passes.
|
2021-03-08 16:31:13 -05:00 |
|
André Cardoso
|
bef13dacfe
|
adjusting alpha clip parameters
|
2021-03-04 00:37:03 +01:00 |
|
Bronson Zgeb
|
b321340cc6
|
Added step and clip material for blitting the particles
|
2021-03-02 21:31:43 -05:00 |
|
Bronson Zgeb
|
47ff6f9164
|
Trying out the scene with blurred particles
|
2021-03-01 22:00:49 -05:00 |
|
Bronson Zgeb
|
357c8a0172
|
Trying a screenspace metaball-like rendering technique
|
2021-03-01 21:52:15 -05:00 |
|
André Cardoso
|
5320aa72e5
|
testing combination from metaballs + particle
|
2021-03-01 19:12:07 +01:00 |
|
Bronson Zgeb
|
edd42909c6
|
Added some more tweakable metaball options. Setup paint particle system.
|
2021-02-28 12:08:59 -05:00 |
|
Bronson Zgeb
|
e68a90c05f
|
Tweakable downsampling. RenderMetaballs refactoring.
|
2021-02-28 11:06:44 -05:00 |
|
Bronson Zgeb
|
9be094431f
|
Added all the Metaball Assets
|
2021-02-27 16:18:13 -05:00 |
|