Commit Graph

  • 09f084b4bc sdl - fix win32 mapping of alpha-numeric keys after scancode changes Jørgen P. Tjernø 2013-02-25 16:52:52 -08:00
  • 415a479a56 sdl2 - more scancode goodness, removing now dead wparam translation code - add scancode for SDL_SCANCODE_NONUSBACKSLASH - don't translate sdl key values for numeric and grave key Jørgen P. Tjernø 2013-02-25 16:52:51 -08:00
  • 2b21da6971 sdl2 - fix ref counting on init, make sure you refcount each init calls and not just the first one Jørgen P. Tjernø 2013-02-25 16:52:50 -08:00
  • a387ff7086 sdl2 - fix atomic header to compile happily under msvc 6.0 Jørgen P. Tjernø 2013-02-25 16:52:48 -08:00
  • e2b192f98d sdl2 - change the windows scancode logic to use the scan code value in lparam rather than VK's to get a stable scancode value across different KB layouts Jørgen P. Tjernø 2013-02-25 16:52:42 -08:00
  • 83e6f01e05 Add tests to video suite Andreas Schiffler 2013-02-25 08:05:26 -08:00
  • bb183a5c79 Don't crash if we are asked to convert a surface to a NULl buffer. Sam Lantinga 2013-02-25 00:54:25 -08:00
  • 3104ca4190 Added SDL_GameControllerUpdate(). Ryan C. Gordon 2013-02-25 01:51:21 -05:00
  • ad75661c46 Added SDL_haptic.h to SDL.h. Ryan C. Gordon 2013-02-25 01:50:59 -05:00
  • b7b7f889c5 Changed the game controller enum types to match SDL naming conventions. Ryan C. Gordon 2013-02-25 00:56:21 -05:00
  • 1da268a909 Minor cleanup. Ryan C. Gordon 2013-02-25 00:47:47 -05:00
  • 1e8adff29f Added PS3 game controller config for Linux. Ryan C. Gordon 2013-02-25 00:45:25 -05:00
  • efb6ccb1ee Made testgamecontroller minimally more useful. Ryan C. Gordon 2013-02-24 22:57:25 -05:00
  • a73c1eef79 Fixed a minor typo. Ryan C. Gordon 2013-02-24 22:56:35 -05:00
  • e8d1e6c534 Added an X360 game controller config for Linux. Ryan C. Gordon 2013-02-24 22:56:24 -05:00
  • 3484299fd7 Removed duplicate include Sam Lantinga 2013-02-24 12:56:29 -08:00
  • 96fd614309 Fixed compiling on older Linux systems without libudev Sam Lantinga 2013-02-24 12:55:51 -08:00
  • 3f580c9f17 WinRT: made the D3D 11.1 renderer respect the 'srcrect' parameter of SDL_RenderCopy David Ludwig 2013-02-24 12:27:28 -05:00
  • d2e7786722 WinRT: made GPU shaders get compiled at a lower level, for compatibility: 4_0_level_9_1 David Ludwig 2013-02-24 10:41:35 -05:00
  • 583a3e4aee WinRT: allowed for querying of max texture size (via Direct3D 11.1) David Ludwig 2013-02-24 10:30:12 -05:00
  • 4e1f3a92f0 WinRT: made the Direct3D 11.1 renderer correctly report its status regarding render-to-texture (not supported, yet) David Ludwig 2013-02-24 10:14:23 -05:00
  • cacc6d9d92 WinRT: moved the default vertex shader into the Direct3D 11.1 renderer's folder David Ludwig 2013-02-24 10:11:58 -05:00
  • dbf571eb99 WinRT: cleaned up headers in src\video\windowsrt\ David Ludwig 2013-02-24 10:02:57 -05:00
  • 08b886ae9d WinRT: added support for alpha-blended texture rendering David Ludwig 2013-02-23 22:58:09 -05:00
  • 7cc98a4238 WinRT: made mouse wheel motion increments more closely match their values on Win32 David Ludwig 2013-02-23 20:22:19 -05:00
  • 7b0ad782e6 WinRT: build fixes David Ludwig 2013-02-23 20:12:14 -05:00
  • db53df0697 WinRT: merged with latest, official, SDL 2.x code David Ludwig 2013-02-23 20:01:46 -05:00
  • b92910fe9c WinRT: turned off some keyboard debugging code that got inadvertently left on David Ludwig 2013-02-23 18:08:27 -05:00
  • a65e5a3850 Removed local.properties from android-project folder Sam Lantinga 2013-02-23 02:25:34 -08:00
  • c11dabbf44 WinRT: more minor code cleanups David Ludwig 2013-02-22 23:53:37 -05:00
  • b0e0d9e39d WinRT: minor cleanup in top-level app code David Ludwig 2013-02-22 23:44:34 -05:00
  • 47a35d888b WinRT: allowed setting the device rotation preference via SDL_HINT_ORIENTATIONS David Ludwig 2013-02-22 23:23:53 -05:00
  • 4c20da2bdc Fixes Bug 1726 - Memory leak in X11_GetDisplayBounds Gabriel Jacobo 2013-02-22 10:44:44 -03:00
  • 5c01139fce Backed out changeset 9fea506e48ab Ryan C. Gordon 2013-02-20 14:49:30 -05:00
  • dbf83c45a4 Allow SDL_AUDIODRIVER="pulse" to do the right thing. Ryan C. Gordon 2013-02-20 13:25:38 -05:00
  • 4c4c4093c2 WinRT: another device-rotation and rendering fix David Ludwig 2013-02-19 22:07:07 -05:00
  • 509366e2ca Fixed bug 1474 - OpenGL renderer can't to display YV12 texture. Sam Lantinga 2013-02-19 07:05:15 -08:00
  • 69e2715258 Removed SDL_input.h from various projects Sam Lantinga 2013-02-19 05:46:51 -08:00
  • d486363049 The input API was never implemented, so removing it before release. Sam Lantinga 2013-02-19 05:39:19 -08:00
  • b5744978af Allow abbreviated strings to be used for driver names. This allows people to use "pulse" with both SDL 1.2 and 2.0 Sam Lantinga 2013-02-18 20:14:24 -08:00
  • da448f5b13 Fix SDL_SetWindowSize on certain WMs. Jørgen P. Tjernø 2013-02-18 18:28:02 -08:00
  • 03c2ba497f Fixed bug where if X11 is not dynamically loaded, then we think none of the X11 modules are available. Sam Lantinga 2013-02-18 16:24:33 -08:00
  • d022d46f53 Fix bug 1723: flipped log text in audio suite - thanks P. Wiesemann Andreas Schiffler 2013-02-18 07:59:05 -08:00
  • a6d74426e4 We don't need no stinking pre-release version number! If we do end up needing something, we should use the Mercurial revision number. Sam Lantinga 2013-02-17 23:39:25 -08:00
  • 6b574f11e2 Fixed bug 1722 - An attempt to release NULL Direct3d surface Sam Lantinga 2013-02-17 23:30:47 -08:00
  • 97ff4f43d7 WinRT: bug fixes for device orientation + Direct3D 11.1 rendering David Ludwig 2013-02-17 23:23:59 -05:00
  • 367c968fc2 WinRT: made SDL_RenderSetViewport work with the D3D 11.1 renderer David Ludwig 2013-02-17 11:09:07 -05:00
  • 2e34488cc1 WinRT: D3D 11.1 blending mode support added; FillRects coloring bug-fix David Ludwig 2013-02-16 16:53:06 -05:00
  • fdd12e1d1a WinRT: took out an unneeded depth stencil view from the D3D 11.1 renderer David Ludwig 2013-02-16 16:13:48 -05:00
  • 7679c89837 Updated debian files to be consistent across SDL packages Sam Lantinga 2013-02-16 11:43:59 -08:00
  • b7dcf7fac4 WinRT: implemented SDL_RenderFillRect and SDL_RenderFillRects for the D3D 11.1 renderer David Ludwig 2013-02-16 09:10:43 -05:00
  • 424cbc96f0 Fixed package name in the control file Sam Lantinga 2013-02-16 04:43:38 -08:00
  • 4063ad6f83 Switched package name back, at the request of Manuel A. Fernandez Montecelo Sam Lantinga 2013-02-16 04:40:32 -08:00
  • db31344f3b Add tests to Video suite Andreas Schiffler 2013-02-16 23:09:10 -08:00
  • 965e88cf2d Updated macro comment Sam Lantinga 2013-02-15 15:22:12 -08:00
  • ef7f4a3c49 Switched debian package name to sdl2 Disabled most of the dynamic shared libraries so that the correct dependency set is created for the runtime package. Sam Lantinga 2013-02-15 14:11:28 -08:00
  • 49b1331830 Added SDL license to Android clipboard implementation Sam Lantinga 2013-02-16 13:35:28 -08:00
  • dbe948546f Added license to Android power implementation Sam Lantinga 2013-02-16 13:33:58 -08:00
  • ec1bcfc2c4 Added native Debian package information Sam Lantinga 2013-02-15 14:56:08 -08:00
  • 019c60c1e8 Happy New Year! Sam Lantinga 2013-02-15 08:47:44 -08:00
  • 49c4f1e07f Missed a few files when switching to the zlib license Sam Lantinga 2013-02-15 08:27:57 -08:00
  • 66a4a7c6fd bye bye test... Sam Lantinga 2013-02-14 16:54:18 -08:00
  • a478b8850e Final test? Sam Lantinga 2013-02-14 16:53:08 -08:00
  • 0823d1df9f Deleted test files Sam Lantinga 2013-02-14 16:45:09 -08:00
  • 3a9be8e8f5 Test 5 2 lines Sam Lantinga 2013-02-14 16:43:38 -08:00
  • 1fa01b2c00 We're no longer under construction Sam Lantinga 2013-02-14 16:09:51 -08:00
  • 2cfcf17348 Updated documentation with info about the wiki We're no longer under construction, baby! Sam Lantinga 2013-02-14 15:56:33 -08:00
  • 29997d1175 Don't crash if we have the extension but couldn't load the XInput shared library. Sam Lantinga 2013-02-14 15:40:19 -08:00
  • c18508bb96 Clear relative mouse mode and restore when bringing up sdl message box. Michael Sartain 2013-02-14 13:22:05 -08:00
  • 857ddffc40 Add tests to SDLtest suite Andreas Schiffler 2013-02-13 23:10:29 -08:00
  • 94b78a3298 Added SDL_bits.h to the Xcode projects Sam Lantinga 2013-02-13 21:22:29 -08:00
  • 75626eac76 New SDL_MSBIndex, updated VS projects, cleanup gamecontroller. Jørgen P. Tjernø 2013-02-13 17:19:21 -08:00
  • 37203106e0 Fix fuzzer random boundary functions; add tests for fuzzer Andreas Schiffler 2013-02-12 22:23:42 -08:00
  • a20666df47 WinRT: made SDL_CreateRenderer default to using the SW renderer, for now David Ludwig 2013-02-12 21:26:04 -05:00
  • f5cedaa6a9 WinRT: fixed one scaling bug (more remain) in the Direct3D 11.1 renderer David Ludwig 2013-02-12 21:25:26 -05:00
  • 0372a69347 WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen David Ludwig 2013-02-12 20:49:26 -05:00
  • 29f980d205 Check bounds in SDL_IsGameController. Switch two functions to SDL_bool. Jørgen P. Tjernø 2013-02-12 17:07:21 -08:00
  • 6f40cf4653 Regenerate configure to enable dbus Jørgen P. Tjernø 2013-02-12 16:17:24 -08:00
  • d2b0f4d278 WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked David Ludwig 2013-02-12 19:08:35 -05:00
  • 681a5bfd8a Fix another non-C90 variable declaration Jørgen P. Tjernø 2013-02-12 14:53:47 -08:00
  • 4276473f79 Fix linker error for Win32 tests. Jørgen P. Tjernø 2013-02-12 12:29:08 -08:00
  • e054383e1d Fix build issue on Win/Haiku. Jørgen P. Tjernø 2013-02-12 12:18:46 -08:00
  • e8a48ee6c0 Don't clobber refcounting in SDL_Init. Jørgen P. Tjernø 2013-02-12 11:47:31 -08:00
  • 8e2aba3d97 Fix a corruption when you remove first joystick on Linux. Jørgen P. Tjernø 2013-02-12 11:47:29 -08:00
  • 5e3093dfd6 WinRT: fixed bug: SDL_CreateWindow wouldn't work after an initial window was created + destroyed David Ludwig 2013-02-12 12:57:06 -05:00
  • e2bdf7e39d Bug 1703 - SDL calls a wrong JNI function on Android by Philipp Wiesemann Gabriel Jacobo 2013-02-12 13:59:04 -03:00
  • d29e029213 tree 5b46fd5b8c94 parent 971b278f0756 author Edward Rudd <urkle@outoforder.cc> 1358022907 18000 committer Edward Rudd <urkle@outoforder.cc> 1358022907 18000 revision 6819 branch default Sam Lantinga 2013-02-11 21:47:13 -08:00
  • 257c74559e Fixed increasing the size of resizable windows Sam Lantinga 2013-02-11 21:39:58 -08:00
  • 56622f0281 Fixed mouse wheel delta on Windows Sam Lantinga 2013-02-11 21:29:36 -08:00
  • 972b2abc34 Fixed bug 1491 - Directx3d Crash on resize Sam Lantinga 2013-02-11 21:12:14 -08:00
  • 81d62b86a2 tree 83b195127130 parent 35774131eaaf author Edward Rudd <urkle@outoforder.cc> 1358013805 18000 committer Edward Rudd <urkle@outoforder.cc> 1358013805 18000 revision 6805 branch default Sam Lantinga 2013-02-11 21:04:46 -08:00
  • d30bd5f691 tree e293c2b7fde8 parent d0a3ee09cf93 author Edward Rudd <urkle@outoforder.cc> 1358013809 18000 committer Edward Rudd <urkle@outoforder.cc> 1358013809 18000 revision 6806 branch default Sam Lantinga 2013-02-11 21:04:41 -08:00
  • 41ed032ebf WinRT: made SDL_RenderClear display the correct color via Direct3D 11.1 David Ludwig 2013-02-10 17:35:38 -05:00
  • 86b1620b4b WinRT: emit SDL_MOUSEWHEEL events David Ludwig 2013-02-10 10:39:24 -05:00
  • e798bdea70 WinRT: made mouse button events include the correct button type (left, right, middle, x1, or x2) David Ludwig 2013-02-10 10:28:52 -05:00
  • e73e2ca8d9 WinRT: consolidated all WinRT path-retrieval functions into one function David Ludwig 2013-02-09 22:48:19 -05:00
  • 5e09208ba1 WinRT: fixed a crash that occurred after rotating the host device David Ludwig 2013-02-09 20:30:53 -05:00
  • f771aa94fd WinRT: made sure the device orientation transform gets applied (by the D3D 11.1 renderer) when drawing David Ludwig 2013-02-09 20:26:39 -05:00
  • 81b18b286b WinRT: made use of SDL's framebuffer emulation code, instead of the custom stuff; then removed SDL_winrtrenderer David Ludwig 2013-02-09 19:39:42 -05:00
  • 0230dbac69 WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend David Ludwig 2013-02-09 18:58:13 -05:00