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WinRT: made the Direct3D 11.1 renderer correctly report its status regarding render-to-texture (not supported, yet)
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@ -94,7 +94,7 @@ extern "C" SDL_RenderDriver D3D11_RenderDriver = {
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D3D11_CreateRenderer,
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{
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"direct3d 11.1",
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(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE), // flags. see SDL_RendererFlags
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(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC), // flags. see SDL_RendererFlags
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2, // num_texture_formats
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{ // texture_formats
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SDL_PIXELFORMAT_RGB888,
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