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Fixed a minor typo.
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@ -435,7 +435,7 @@ void SDL_PrivateGameControllerParseButton( const char *szGameButton, const char
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}
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else if ( axis != SDL_CONTROLLER_AXIS_INVALID )
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{
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SDL_assert( !"Support has as axis" );
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SDL_assert( !"Support hat as axis" );
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}
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else
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{
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