Commit Graph

  • b64d74e6b6 Allow disabling SDL_IPHONE_KEYBOARD in iOS builds Edward Rudd 2013-04-25 18:05:08 -04:00
  • f8677d5c8d Fixed bug 1582 - Allow disabling SDL_VIDEO_DRIVER_WINDOWS Sam Lantinga 2013-04-25 00:26:17 -07:00
  • c1bfee0f2d Fixed bug 1583 - Fix build for disabled SDL render subsystem Sam Lantinga 2013-04-25 00:15:09 -07:00
  • 811286bf4b Removed Cocoa OpenGL optimization that was probably good advice 10 years ago. Ryan C. Gordon 2013-04-24 23:11:48 -04:00
  • a792805ab4 Move cursor into window when enabling relative mode or gaining focus in relative mode. Jørgen P. Tjernø 2013-04-24 12:20:51 -07:00
  • e60980d899 Mac: Update mouse position on warp. Jørgen P. Tjernø 2013-04-24 12:20:48 -07:00
  • 4cffd37723 Test plan for relative mode. Jørgen P. Tjernø 2013-04-24 12:20:44 -07:00
  • 01c74a11b7 Add SDL_GetDefaultCursor. Jørgen P. Tjernø 2013-04-24 10:42:44 -07:00
  • 4d4ca3186f Bug 1787 - memory leak in WIN_InitMouse() by Marcel Bakker Gabriel Jacobo 2013-04-24 12:22:08 -03:00
  • debca5dd7d Bug 1786 - memory leak in WIN_GetDisplayModes by Marcel Bakker Gabriel Jacobo 2013-04-24 11:49:52 -03:00
  • fefdf1b2d1 Fix double free in video test suite Andreas Schiffler 2013-04-23 20:45:49 -07:00
  • d35ddf266b Mac: Fix cursor not updating when re-focusing the window. Jørgen P. Tjernø 2013-04-23 18:47:44 -07:00
  • c62b60671d Mac: Fix unmatched hide/show cursor calls. Jørgen P. Tjernø 2013-04-23 18:47:41 -07:00
  • 733eb53c6f Mac: Make mouse movement smooth at edge of window when grabbed. Jørgen P. Tjernø 2013-04-23 18:47:38 -07:00
  • f23a05cdee Make sure to send MOUSEMOTION on window enter. Jørgen P. Tjernø 2013-04-23 18:47:32 -07:00
  • de33c6164e Fixes PSP_DestroyTexture release of data (don't release the SDL_Texture pointer) Gabriel Jacobo 2013-04-23 16:54:52 -03:00
  • d1ec7f2e3c Moved warning about SDL_AndroidGetActivity to SDL_system.h Gabriel Jacobo 2013-04-23 16:44:54 -03:00
  • 679ad5712e Disable one test that crashes audio suite when run together with other tests Andreas Schiffler 2013-04-23 08:19:21 -07:00
  • 24bc0eca2d Add tests to audio suite Andreas Schiffler 2013-04-23 08:07:52 -07:00
  • abb960c20a Add multimon & mouse tracking info to SDL_test_common. Jørgen P. Tjernø 2013-04-22 18:15:10 -07:00
  • a228e5242a SDL_GL_DeleteContext would leave an invalid current_glctx. Jørgen P. Tjernø 2013-04-22 18:15:08 -07:00
  • cc1860f252 Forgot to add this file to Mac crash fix. Jørgen P. Tjernø 2013-04-22 18:15:00 -07:00
  • 119316f54a Send mouse leave updates for Windows and X11. Jørgen P. Tjernø 2013-04-22 18:14:55 -07:00
  • f448a8ba7c Make Cocoa_ShowMessageBox work in background threads. Jørgen P. Tjernø 2013-04-22 18:14:32 -07:00
  • 80ce87f3a1 Fix Mac crash when creating fullscreen window introduced in 9d43403e9fc5. Jørgen P. Tjernø 2013-04-22 18:14:26 -07:00
  • f8eb6524ec - make sure to send a joy removed event even if the joystick wasn't opened under OSX VALVE\alfred@alfredlinux.valvesoftware.com 2013-04-22 15:24:35 -07:00
  • 32c9eef670 Mac no longer loses OpenGL context when window is hidden. Jørgen P. Tjernø 2013-04-22 12:07:16 -07:00
  • 0a2d80b427 Properly reflect hidden/shown windows on OSX. Jørgen P. Tjernø 2013-04-22 12:07:13 -07:00
  • 188bcf698a Fixes #1815, don't release the LocalRef returned by SDL_AndroidGetActivity Gabriel Jacobo 2013-04-22 11:18:45 -03:00
  • 18180bc951 WinRT: removed the "generic" + C++/CX hack-fix, now that a better fix is in official-SDL David Ludwig 2013-04-21 12:49:15 -04:00
  • 6bf31495f9 WinRT: merged with latest, official, SDL 2.x sources David Ludwig 2013-04-21 12:38:44 -04:00
  • 95a3bba282 future-proofing for Microsoft's C++/CX extensions, whereby "generic" is a reserved keyword David Ludwig 2013-04-20 23:05:08 -04:00
  • 84b7ed93dc Fix overflow in recent gamecontroller trigger change. Jørgen P. Tjernø 2013-04-19 16:02:16 -07:00
  • 2a4188c11f Make gamecontroller triggers have values in 0 - 32767. Jørgen P. Tjernø 2013-04-19 10:51:21 -07:00
  • 4881297e05 Fix for bug #1776 by Jonathan Dearborn Gabriel Jacobo 2013-04-19 14:40:39 -03:00
  • 6ff972260a Fixes bug #1709, pthread tests fixes for CMake (Thanks Scott Percival!) Gabriel Jacobo 2013-04-19 13:25:39 -03:00
  • 8cc072db1b Fixed using the event queue lock before the mutex was created. Ryan C. Gordon 2013-04-19 11:58:38 -04:00
  • 48c5ee264e WinRT: made SDL's inner WinRT CoreWindow be accessible to non-C++/CX code, in theory David Ludwig 2013-04-16 23:40:03 -04:00
  • 7cdcd5bebb Cleaned up the const_cast mess a little. Ryan C. Gordon 2013-04-16 01:38:08 -04:00
  • 295c17e99b Don't use glDisable(GL_TEXTURE_2D) in GLES2 renderer. Ryan C. Gordon 2013-04-17 11:45:50 -04:00
  • 4e8c854aab Fix bug 1789: SDL_IntersectRect intersection with empty rect does not set result to empty; add test coverage to Rect suite Andreas Schiffler 2013-04-17 08:09:11 -07:00
  • fc589bd617 Fix bug 1764: incorrect variable assignment in RenderDrawLinesWithRects Andreas Schiffler 2013-04-17 07:35:30 -07:00
  • ab2a7e61cf Fixed bug 1805 - Memory Leak issue in src/video/x11/edid-parse.c file Sam Lantinga 2013-04-17 01:38:59 -07:00
  • 6b599f9c89 Fixed bug 1804 - Memory leak issue in src/video/x11/SDL_x11mouse.c Sam Lantinga 2013-04-17 01:35:10 -07:00
  • 4f8c0f33f9 Fixed bug 1802 - NULL pointer dereference in SDL_AllocRW() if out of memory. Sam Lantinga 2013-04-17 01:32:06 -07:00
  • ec2f595166 BMP files don't contain alpha information in the palette, the fourth element is reserved and must be zero. Sam Lantinga 2013-04-16 09:33:33 -07:00
  • 98dc9306b5 Removed C++-style single-line comments from a public header (thanks, Martin!). Ryan C. Gordon 2013-04-16 01:05:32 -04:00
  • cb5cba6397 Maybe actually fix compiler warning this time. Ryan C. Gordon 2013-04-16 00:09:48 -04:00
  • df8125df4b Fixed a compiler warning on Visual Studio. Ryan C. Gordon 2013-04-15 22:49:23 -04:00
  • 006f31e2ec Make the new SDL_RWops::hidden::unknown::data2 field a void*, not an int. Ryan C. Gordon 2013-04-14 18:05:14 -04:00
  • 86bfe54a2d WinRT: build fixes for the loopwave and testthread test apps David Ludwig 2013-04-14 12:06:58 -04:00
  • f9531484c0 WinRT: hack-fixed C++/CX compile errors regarding the 'generic' field in SDL_Event, which conflicts with a C++/CX keyword David Ludwig 2013-04-14 11:45:01 -04:00
  • 49820874a9 WinRT: merged with latest, official, SDL 2.x sources (at rev. bea100d73d13) David Ludwig 2013-04-14 11:42:55 -04:00
  • a46b1c6663 WinRT: added render-to-texture support for D3D 11.1, via SDL_SetRenderTarget David Ludwig 2013-04-13 23:03:46 -04:00
  • 1e6e7727c6 Added a data2 field to the SDL_RWops::hidden::unknown. Ryan C. Gordon 2013-04-13 20:43:32 -04:00
  • 94f59c7e7c Add test coverage for SDL_SetWindowData and SDL_GetWindowData to Video suite Andreas Schiffler 2013-04-13 09:45:39 -07:00
  • a5ca62ea98 Fixed a typo (thanks, Ethan!). Ryan C. Gordon 2013-04-10 22:18:10 -04:00
  • 8405633512 Numlock & pause fix from Alfred. Jørgen P. Tjernø 2013-04-10 14:11:26 -07:00
  • f77b979436 More const_cast fixes for C++ apps using the public headers (thanks, Martin!). Ryan C. Gordon 2013-04-08 18:37:50 -04:00
  • 922323a1cd WinRT: added texture channel color-modulation support for D3D 11.1 David Ludwig 2013-04-07 22:35:58 -04:00
  • 1a2d04cab5 Fixed another infinite recursion accident in stdlib. Ryan C. Gordon 2013-04-05 16:34:59 -04:00
  • 76435d933b Corrected some stdinc inline functions (thanks, Martin!). Ryan C. Gordon 2013-04-04 11:35:22 -04:00
  • 6337624232 Improve testgamecontroller output & robustness. Jørgen P. Tjernø 2013-04-03 16:48:23 -07:00
  • 7f8886048e Add 3 Logitech gamecontroller mappings for Mac OS X. Jørgen P. Tjernø 2013-04-03 16:48:20 -07:00
  • 7635069643 Fixed compiler warnings in Mac Xcode builds. Ryan C. Gordon 2013-04-03 11:58:04 -04:00
  • f3c21ea99e Another attempt at fixing compiler warnings for SDLTest_SurfaceImage_t. Ryan C. Gordon 2013-04-03 11:49:25 -04:00
  • 5b551af664 Compiler warning fixes for Windows message box code. Ryan C. Gordon 2013-04-03 11:48:03 -04:00
  • 09c6b9cdfb Possibly fix compiler warnings, simplify SDLTest_SurfaceImage_t definition. Ryan C. Gordon 2013-04-03 11:38:05 -04:00
  • d24b0148d6 Fixed compiler warnings. "leftFingerDown" doesn't need to be an SDL_FingerID. Ryan C. Gordon 2013-04-03 11:34:21 -04:00
  • ccf4a46f60 Fixed infinite recursion (thanks, Rainer!). Ryan C. Gordon 2013-04-03 10:36:15 -04:00
  • d6fda58241 Check for a NULL pointer dereference. Ryan C. Gordon 2013-04-02 23:17:33 -04:00
  • 9e99462c06 Add new controller mappings for Windows. Jørgen P. Tjernø 2013-04-02 18:09:30 -07:00
  • 8de86784a7 Add input validation and null checking to SDL_Get/SetWindowData [reported by Joseph T.] Andreas Schiffler 2013-04-02 08:38:52 -07:00
  • e52fbd7243 Fixed bug 1780 - SDL_RWFromFile() sets an error on Android although a valid SDL_RWops pointer is returned. Sam Lantinga 2013-04-02 07:57:37 -07:00
  • d7e7bfe9ad Fixed bug 1779 - SDL's Android project template has old default icons from Android. Sam Lantinga 2013-04-02 07:55:25 -07:00
  • 01b8e5cc93 Fixed bug 1781 - SDL sets an error for the initial touch on Android. Sam Lantinga 2013-04-02 07:51:23 -07:00
  • d7bd3b7307 Fixed bug 1782 - SDL_opengl.h header disabled on FreeBSD Sam Lantinga 2013-04-01 23:15:21 -07:00
  • 50a881d724 WinRT: removed a bit of unused code from the D3D 11.1 renderer David Ludwig 2013-04-02 00:21:01 -04:00
  • 0c6e5ad1a9 WinRT: added rotation support to SDL_RenderCopyEx via D3D 11.1 David Ludwig 2013-04-02 00:09:49 -04:00
  • c2e89ec462 WinRT: implemented SDL_RenderCopyEx, w/ SDL_RendererFlip support, in D3D 11.1 David Ludwig 2013-04-01 22:33:37 -04:00
  • 3ca7578363 WinRT: implemented SDL_RenderReadPixels in Direct3D 11.1 David Ludwig 2013-04-01 21:34:47 -04:00
  • 44e81071eb WinRT: made WinRT path retrieval be available in both UCS-2 and UTF-8 flavors David Ludwig 2013-04-01 21:33:06 -04:00
  • 72c6e6bf7f Backed out changeset: a500a9dbfb41 Gabriel Jacobo 2013-04-01 13:21:23 -03:00
  • 4741e6bc5b Backed out changeset: a713101e1d25 Gabriel Jacobo 2013-04-01 13:21:08 -03:00
  • b19f55242a Backed out changeset: 9cef1005df5f Gabriel Jacobo 2013-04-01 13:20:22 -03:00
  • d619a9a9ee Changed audio subsystem's OpenDevice interface to return -1 on error. Ryan C. Gordon 2013-03-31 13:05:40 -04:00
  • 16cdc59bab Make SDL_SetError and friends unconditionally return -1. Ryan C. Gordon 2013-03-31 12:48:50 -04:00
  • 2a3066f606 WinRT: removed code that unnecessarily set a blank D3D 11.1 texture's contents David Ludwig 2013-03-31 11:44:50 -04:00
  • b80d430b5c WinRT: added SDL_LockTexture and SDL_UnlockTexture support to the D3D 11.1 renderer David Ludwig 2013-03-31 11:16:31 -04:00
  • 171ad2ddcd Corrected function signature on SDL_strtod_inline() (thanks, Axel!). Ryan C. Gordon 2013-03-29 21:29:57 -04:00
  • 879c663159 Haiku no longer #defines __BEOS__, so check for it too (thanks, Axel!). Ryan C. Gordon 2013-03-29 21:25:02 -04:00
  • 2bcbb0d199 Patched test apps to compile with C89 compilers (thanks, Axel!). Ryan C. Gordon 2013-03-29 21:21:48 -04:00
  • cf94d2de94 Don't use __builtin_clz() on gcc2. (thanks, Axel!) Ryan C. Gordon 2013-03-29 21:16:30 -04:00
  • a9eb1f14ea Fixed compiler warnings with SDL_FORCE_INLINE on gcc2. (Thanks, Axel!) Ryan C. Gordon 2013-03-29 21:13:16 -04:00
  • 85198ba1f3 The Haiku port is being actively maintained by Axel Dörfler Sam Lantinga 2013-03-26 22:26:07 -07:00
  • af4d292e15 Fixed compiler error with Cygwin Sam Lantinga 2013-03-26 05:09:09 -07:00
  • 1297d17733 Fixed compiler warning with Cygwin Sam Lantinga 2013-03-26 05:08:57 -07:00
  • dbb5bc19c3 SDL message box improvements from Dan Thompson Sam Lantinga 2013-03-26 04:57:29 -07:00
  • 5ffbff4132 Added support for the GameStop Gamepad Sam Lantinga 2013-03-25 12:04:16 -07:00
  • 77bba91132 Added GUIDs for Bluetooth devices, using the same algorithm as the Linux code. Reformatted the code so it was easier to step through using gdb. Sam Lantinga 2013-03-25 11:38:30 -07:00