Fixed bug 1582 - Allow disabling SDL_VIDEO_DRIVER_WINDOWS

Marcus von Appen

Trying to build SDL 2.x (HG) on Win32 platforms with either VS.NET or MinGW requires one to have the video subsystem and SDL_VIDEO_DRIVER_WINDOWS flag enabled due to the helper window creation routines.

The attached patch changes the helper window creation behaviour, so that one can build SDL2 without the video subsystem or Windows video drivers on Win32 platforms.
This commit is contained in:
Sam Lantinga
2013-04-25 00:26:17 -07:00
parent c1bfee0f2d
commit f8677d5c8d

View File

@@ -36,7 +36,7 @@ extern void SDL_StartTicks(void);
extern int SDL_TimerInit(void);
extern void SDL_TimerQuit(void);
#endif
#if defined(__WIN32__)
#if SDL_VIDEO_DRIVER_WINDOWS
extern int SDL_HelperWindowCreate(void);
extern int SDL_HelperWindowDestroy(void);
#endif
@@ -200,7 +200,7 @@ SDL_Init(Uint32 flags)
/* Clear the error message */
SDL_ClearError();
#if defined(__WIN32__)
#if SDL_VIDEO_DRIVER_WINDOWS
if (SDL_HelperWindowCreate() < 0) {
return -1;
}
@@ -310,7 +310,7 @@ SDL_Quit(void)
SDL_bInMainQuit = SDL_TRUE;
/* Quit all subsystems */
#if defined(__WIN32__)
#if SDL_VIDEO_DRIVER_WINDOWS
SDL_HelperWindowDestroy();
#endif
SDL_QuitSubSystem(SDL_INIT_EVERYTHING);