Commit Graph

  • 0b6d808284 Fixed bug Bug 1817 - Haiku uses wrong default install prefix Sam Lantinga 2013-05-21 00:49:31 -07:00
  • 9f6a52c28a Fixed bug 1856 - (Patch) More bits for SDL_MouseMotionEvent.state Sam Lantinga 2013-05-20 23:57:10 -07:00
  • a05b8e83d9 Fixed bug 1148 - SDL window white upon first appearing Sam Lantinga 2013-05-20 23:30:08 -07:00
  • 20dee3ebf5 Fixed bug 1113 - SDL_SetEventFilter()'s event deletion process is not safe against intervening event push. Sam Lantinga 2013-05-20 23:04:25 -07:00
  • 91acc847ca Fixed bug 731 - No mechanism to extract the NSView for 3d library Sam Lantinga 2013-05-20 22:05:49 -07:00
  • de7dd5fa01 Fixed losing ALT key modifiers on Unity Sam Lantinga 2013-05-20 12:25:16 -07:00
  • 4d9fee966f It turns out that GL_ARB_debug_output is really only useful on debug contexts, so for consistency and performance we'll only check and report errors on debug contexts. I added a --gldebug command line option for the test programs to easily test this, and we may want a hint as well to enable OpenGL error checking. Sam Lantinga 2013-05-20 12:01:31 -07:00
  • 2ee499e0c3 WinRT: fixed XInput-related linker errors on non-x86 platforms (such as ARM) David Ludwig 2013-05-20 11:09:08 -04:00
  • 35f178cd7f Fixed declaration of GL_HandleDebugMessage Sam Lantinga 2013-05-19 22:57:01 -07:00
  • a08ccfa9f8 Fixed windows build Sam Lantinga 2013-05-19 22:45:52 -07:00
  • 8044cbb297 Fixed bug 1842 - [patch] SDL_SetWindowPosition sets bad position values when given SDL_WINDOWPOS_CENTERED args Sam Lantinga 2013-05-19 22:36:54 -07:00
  • 1063a72829 Fixed bug 1837 - Use error extension instead of glGetError() Sam Lantinga 2013-05-19 22:28:10 -07:00
  • 6356c76c2f WinRT: added preliminary joystick / game controller support (minus hotplugging) David Ludwig 2013-05-19 23:30:34 -04:00
  • 196baae63c Deprecate test/automated and test/test-automation (replaced by test/testautomation*.*) Andreas Schiffler 2013-05-18 23:32:53 -07:00
  • ed64f745ba Fixed black screen on iOS Sam Lantinga 2013-05-18 14:51:29 -07:00
  • 0d9b661db8 File style cleanup for the SDL 2.0 release Sam Lantinga 2013-05-18 14:17:52 -07:00
  • 3beb70c4bc Added mobile application events, with implementations for iOS and Android Sam Lantinga 2013-05-18 12:48:50 -07:00
  • d99b036e08 Update test harness to handle test return codes; fix comment format in harness; update Main test suite to handle globally disabled features Andreas Schiffler 2013-05-18 09:35:09 -07:00
  • 27e1a7ca41 Fixed Doxygen warnings. Philipp Wiesemann 2013-05-18 14:48:19 +02:00
  • 23dad5b9c7 Corrected comment in Java file. Philipp Wiesemann 2013-05-18 14:04:37 +02:00
  • 1cdf7f6988 Changed import statements in Java file. Philipp Wiesemann 2013-05-18 14:03:45 +02:00
  • 3928468bfa Made SDL_RectEmpty and SDL_RectEquals macros into SDL_FORCE_INLINE functions. Ryan C. Gordon 2013-05-16 12:16:12 -04:00
  • 8bd4a42a14 Fixed bug 1829 - sdl2-config is not executable Sam Lantinga 2013-05-16 01:03:28 -07:00
  • d6adde2adb Fixed bug 1838 - [Patch] Direct3D resource leak on SDL_DestroyRenderer() Sam Lantinga 2013-05-16 00:56:19 -07:00
  • 9cf606c47c Fixed bug 1839 - SDL2 Cmake: VIDEO_COCOA check fails on OS X; VIDEO_COCOA sources aren't compiled. Sam Lantinga 2013-05-16 00:52:33 -07:00
  • f5b0547030 Martin Gerhardy added support for the Jess Technology USB Game Controller Sam Lantinga 2013-05-16 00:48:20 -07:00
  • 57fad12ba2 Fixed bug 1846 - _allmul implementation in SDL_stdlib.c doesn't clean up the stack Sam Lantinga 2013-05-16 00:43:22 -07:00
  • f14452ed24 There's no need to keep these private. If you extend SDLActivity, you should know what you're doing. Sam Lantinga 2013-05-15 23:18:29 -07:00
  • 5703aaa041 Corrected internal function prototype. Philipp Wiesemann 2013-05-15 22:25:00 +02:00
  • fa124e58f7 Corrected internal function prototype. Philipp Wiesemann 2013-05-15 22:24:23 +02:00
  • 0fb156d243 Changed spelling for consistency. Philipp Wiesemann 2013-05-15 22:10:06 +02:00
  • f9a69af2f0 Fixed Doxygen warnings. Philipp Wiesemann 2013-05-15 22:00:28 +02:00
  • 8da0b7d301 Corrected spelling in header file. Philipp Wiesemann 2013-05-13 23:00:50 +02:00
  • a19135fd1a Inlined expression for consistency in render source. Philipp Wiesemann 2013-05-13 22:45:06 +02:00
  • 41f4c8977d WinRT: Windows Phone 8 build/project updates David Ludwig 2013-05-12 22:38:39 -04:00
  • 82d01cd77a Fix fuzzer/fuzzer tests on 64bit Linux; remove invalid negative SDL_Scancode test; disable failing surface/render test cases Andreas Schiffler 2013-05-12 15:00:00 -07:00
  • 08e8e38c86 Fixed building on Visual Studio. Philipp Wiesemann 2013-05-12 14:25:38 +02:00
  • d1cc72dd52 Fixed bug 1845 - SDL_GetNumTouchDevices() has incorrect prototype Philipp Wiesemann 2013-05-12 13:42:20 +02:00
  • de43af1b54 Fixed bug 1844 - glScissor calls are wrong - Patch attached Philipp Wiesemann 2013-05-12 13:40:02 +02:00
  • f38eef4c83 Fixed bug 1843 - SDL_RenderClear prototype doxygen missing Philipp Wiesemann 2013-05-12 13:25:34 +02:00
  • 539f60a57d Corrected spelling in internal include file. Philipp Wiesemann 2013-05-12 13:02:07 +02:00
  • 4395f05a93 Updated README.android. Philipp Wiesemann 2013-05-12 12:59:17 +02:00
  • 42d450ffdb WinRT: made sure SDL_GameController APIs get linked in (to SDL.dll) David Ludwig 2013-05-11 21:54:10 -04:00
  • f67a75ebbb Fixed Android Lint warning in AndroidManifest.xml. Philipp Wiesemann 2013-05-10 21:19:40 +02:00
  • 06f4beb78f Added missing vi lines. Philipp Wiesemann 2013-05-10 21:14:13 +02:00
  • b6cc5b3088 Fixed implicit function declaration warnings. Philipp Wiesemann 2013-05-10 21:08:37 +02:00
  • d07e1075c7 Fixed precedence warning in test suite for pixels. Philipp Wiesemann 2013-05-10 21:04:51 +02:00
  • d36f97eb89 Fixed typo in GL_UpdateClipRect Gabriel Jacobo 2013-05-10 10:33:15 -03:00
  • d4c2a87a5b Fixes OpenGL* Clip Rect functions (by Emmanuel Gil Peyrot) Gabriel Jacobo 2013-05-10 10:31:01 -03:00
  • ae4a085fc1 Updated version to 2.0.0 Sam Lantinga 2013-05-09 16:30:44 -07:00
  • 124ec4459a Mac: Use cursor rects instead of NSCursor hide/unhide. Jørgen P. Tjernø 2013-05-07 16:52:39 -07:00
  • b1ee2a3954 Fixed test suite for mouse using Uint8 instead of Uint32 for buttons. SDL_GetMouseState() returned Uint8 in SDL 1.2 but was changed recently. Philipp Wiesemann 2013-05-06 23:02:37 +02:00
  • a2c97de609 Removed unreachable return statement from test suite for timer. Philipp Wiesemann 2013-05-06 23:01:14 +02:00
  • faf4030526 Removed wrong documentation from test suite for render. Philipp Wiesemann 2013-05-06 23:00:30 +02:00
  • 5b2f60eaf9 Disable C++ exceptions, use debug format that includes debug information in the static libraries, and standardize on Program Database / Program Database with edit and continue for the DLL debug format. Sam Lantinga 2013-05-06 13:39:17 -07:00
  • 04190b3e12 Add test for SDL_GetPixelFormatName to Pixels suite; minor improvements to Pixels suite Andreas Schiffler 2013-05-06 08:13:44 -07:00
  • 128baa8bd0 Implemented SDL_GL_SHARE_WITH_CURRENT_CONTEXT for Mac OS X. Ethan Lee 2013-05-05 21:01:20 -04:00
  • c9f348d9ba Add input validation to SDL_CalculateGammaRamp; add test coverage to Pixels suite; update test cases in Pixels suite Andreas Schiffler 2013-05-05 11:17:40 -07:00
  • 858ffda149 WinRT: mouse-pointer debugging improvements David Ludwig 2013-05-05 11:30:44 -04:00
  • 6ee6088ee2 WinRT: fixed a display mode reporting bug, whereby DPI wasn't getting taken into account. (Thanks to Sylvain Becker for the fix!) David Ludwig 2013-05-05 11:27:58 -04:00
  • 9bac42e973 WinRT: added additional, optional code to aid with keyboard event debugging David Ludwig 2013-05-05 10:27:14 -04:00
  • 2cba589334 Removed not needed block from Java file. Philipp Wiesemann 2013-05-05 16:01:19 +02:00
  • b6c14af95e Changed signatures of methods in Java file to return boolean, adapted C++ file. This way more checking for errors is possible which is currently not done here. Philipp Wiesemann 2013-05-05 15:54:56 +02:00
  • 1773e82524 Changed signature of method recently added in Java file. Philipp Wiesemann 2013-05-05 15:50:21 +02:00
  • bf4b77bbce Fixed SDL_HasScreenKeyboardSupport() returning SDL_TRUE for PSP. There is currently no implementation and therefore no support. Philipp Wiesemann 2013-05-05 15:39:37 +02:00
  • 6bf81bca0b Added a method in Java file which may be overridden for custom messages. Philipp Wiesemann 2013-05-05 12:53:57 +02:00
  • daf329ee15 Fixed possible leak and its Android Lint warning in Java file. Philipp Wiesemann 2013-05-05 12:50:34 +02:00
  • 88d34bf7b1 Corrected spelling in C source files of test suites. Philipp Wiesemann 2013-05-05 12:47:44 +02:00
  • 49b3851430 Fixed SDL_RenderSetClipRect() returning undefined instead of -1 on error. Philipp Wiesemann 2013-05-04 22:44:03 +02:00
  • 511dc6b8f0 Added additional input validation to SDL_AllocPalette; added error codes; added test case to Pixels suite for coverage Andreas Schiffler 2013-05-04 09:11:18 -07:00
  • 7253832be1 First pass on SDL render clip rect functionality Sam Lantinga 2013-05-04 04:46:00 -07:00
  • 80d6f659b2 Fix compile on Xcode 3.1 PPC + Altivec Kevin Shanahan 2013-05-03 14:11:41 +09:30
  • 908e617900 move Ticks initialization tracking to separate function and ensure it's called with SDL_VideoInit is called to init SDL instead of SDL_Init Edward Rudd 2013-05-02 21:40:59 -04:00
  • 51bbf34abf default clock_gettime use to enabled as there is now proper fallback code for systems that don't have it. Edward Rudd 2013-05-02 21:23:38 -04:00
  • 79ed7900ca add in OS X Monotonic clock as well as handling fall-back incase the OSX/Linux system doesn't have a monotonic clock. Edward Rudd 2013-05-02 21:17:59 -04:00
  • 570f6639eb QueryPerformanceCounter() is reliable these days, and setting the timer frequency higher can have adverse power consequences. http://msdn.microsoft.com/en-us/library/windows/desktop/dd757624%28v=vs.85%29.aspx Sam Lantinga 2013-05-02 16:54:03 -07:00
  • 70f0f362c8 Removed SDL prefix from internal function pointers for screen keyboard access. Philipp Wiesemann 2013-05-02 23:12:03 +02:00
  • 13ea116dc5 Add pixels test suite; add a test to pixel suite; minor updates to test code to make VisualStudio happy Andreas Schiffler 2013-05-01 22:14:29 -07:00
  • 14b55479a2 Corrected spelling in C source files. Philipp Wiesemann 2013-05-01 11:59:54 +02:00
  • 85c137379b Corrected spelling in C source files. Philipp Wiesemann 2013-05-01 11:42:29 +02:00
  • 0be9414926 Fixed SDL_HapticQuery() returning -1 as unsigned int if device is not valid. Philipp Wiesemann 2013-05-01 11:32:05 +02:00
  • f307a3299f Removed unused variables from C source files. Philipp Wiesemann 2013-04-29 23:54:22 +02:00
  • b9dcadd158 Corrected confusing indentation in C source file. Philipp Wiesemann 2013-04-29 23:50:27 +02:00
  • 30f31e94b1 Corrected spelling in C source file. Philipp Wiesemann 2013-04-29 23:45:40 +02:00
  • cf8de8ad86 Corrected names in README file. Philipp Wiesemann 2013-04-29 23:41:49 +02:00
  • 533f714795 Added missing return statements in test suite for audio. Philipp Wiesemann 2013-04-28 09:54:56 +02:00
  • 8708a0a38d Corrected spelling in header files. Philipp Wiesemann 2013-04-27 17:52:58 +02:00
  • 1f697948fd Removed not needed casts from Java file. Philipp Wiesemann 2013-04-27 17:23:20 +02:00
  • b281192487 Removed not needed import statements from Java file. Philipp Wiesemann 2013-04-27 17:17:37 +02:00
  • 7edda57b2d Removed dead store from Java file because value never used. Philipp Wiesemann 2013-04-27 17:15:40 +02:00
  • 0ef57149cc Renamed inner class in Java file to avoid confusion with an unrelated class. Philipp Wiesemann 2013-04-27 17:10:14 +02:00
  • a4858757cc Corrected spelling header file comments. Philipp Wiesemann 2013-04-27 14:33:27 +02:00
  • 881b76836e Changed Java source file to use constant from API instead of just a String. Philipp Wiesemann 2013-04-27 14:26:15 +02:00
  • 420b355303 Added missing @Override annotations in Java source file to reduce warnings. Philipp Wiesemann 2013-04-27 14:13:30 +02:00
  • 575d241367 Replaces tabs with four spaces in C source file. Philipp Wiesemann 2013-04-27 13:55:47 +02:00
  • 6868b550db Corrected comment in header file. Philipp Wiesemann 2013-04-27 13:42:56 +02:00
  • a94cf44b93 Corrected a comment in Java source file. Philipp Wiesemann 2013-04-27 13:33:05 +02:00
  • 87f24bf111 Mac: Fix relative mode message after gaining focus. Jørgen P. Tjernø 2013-04-25 18:40:29 -07:00
  • 7ae2238b0e Mac: Don't supress mousemoves after warp. Jørgen P. Tjernø 2013-04-25 18:40:22 -07:00
  • 85b5d58990 Don't warp mouse on focus lost. Jørgen P. Tjernø 2013-04-25 18:40:31 -07:00