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https://github.com/yawut/SDL.git
synced 2026-10-01 12:46:41 -05:00
Updated version to 2.0.0
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@@ -9,8 +9,8 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 1,3,0,0
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PRODUCTVERSION 1,3,0,0
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FILEVERSION 2,0,0,0
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PRODUCTVERSION 2,0,0,0
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FILEFLAGSMASK 0x3fL
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FILEFLAGS 0x0L
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FILEOS 0x40004L
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@@ -23,12 +23,12 @@ BEGIN
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BEGIN
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VALUE "CompanyName", "\0"
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VALUE "FileDescription", "SDL\0"
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VALUE "FileVersion", "1, 3, 0, 0\0"
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VALUE "FileVersion", "2, 0, 0, 0\0"
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VALUE "InternalName", "SDL\0"
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VALUE "LegalCopyright", "Copyright <20> 2013 Sam Lantinga\0"
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VALUE "OriginalFilename", "SDL.dll\0"
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VALUE "ProductName", "Simple DirectMedia Layer\0"
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VALUE "ProductVersion", "1, 3, 0, 0\0"
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VALUE "ProductVersion", "2, 0, 0, 0\0"
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END
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END
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BLOCK "VarFileInfo"
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@@ -91,6 +91,7 @@ static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bo
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/* only one window on iOS, always shown */
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window->flags &= ~SDL_WINDOW_HIDDEN;
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window->flags |= SDL_WINDOW_SHOWN;
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// SDL_WINDOW_BORDERLESS controls whether status bar is hidden.
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// This is only set if the window is on the main screen. Other screens
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