Don't use glDisable(GL_TEXTURE_2D) in GLES2 renderer.

Fixes Bugzilla #1799.
This commit is contained in:
Ryan C. Gordon
2013-04-17 11:45:50 -04:00
parent 4e8c854aab
commit 295c17e99b

View File

@@ -1564,8 +1564,7 @@ static int GLES2_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture) {
GLES2_TextureData *texturedata = (GLES2_TextureData *)texture->driverdata;
GLES2_ActivateRenderer(renderer);
data->glActiveTexture(GL_TEXTURE0);
data->glDisable(texturedata->texture_type);
data->glBindTexture(texturedata->texture_type, 0);
return 0;
}