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Don't use glDisable(GL_TEXTURE_2D) in GLES2 renderer.
Fixes Bugzilla #1799.
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@@ -1564,8 +1564,7 @@ static int GLES2_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture) {
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GLES2_TextureData *texturedata = (GLES2_TextureData *)texture->driverdata;
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GLES2_ActivateRenderer(renderer);
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data->glActiveTexture(GL_TEXTURE0);
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data->glDisable(texturedata->texture_type);
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data->glBindTexture(texturedata->texture_type, 0);
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return 0;
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}
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