mirror of
https://github.com/yawut/SDL.git
synced 2026-08-01 07:53:54 -05:00
Mac: Make mouse movement smooth at edge of window when grabbed.
There's a limit of one update every 250ms when warping the mouse, and we can work around that by disassociating the cursor & the mouse before issuing our warp, then re-associating them.
This commit is contained in:
parent
f23a05cdee
commit
733eb53c6f
|
|
@ -392,7 +392,14 @@ static __inline__ void ConvertNSRect(NSRect *r)
|
|||
|
||||
cgpoint.x = window->x + x;
|
||||
cgpoint.y = window->y + y;
|
||||
|
||||
/* We have to disassociate the curosr & the mouse before issuing
|
||||
* this cursor warp, otherwise it gets limited to one update per
|
||||
* 250ms, and looks very choppy.
|
||||
*/
|
||||
CGAssociateMouseAndMouseCursorPosition(NO);
|
||||
CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, cgpoint);
|
||||
CGAssociateMouseAndMouseCursorPosition(YES);
|
||||
}
|
||||
}
|
||||
SDL_SendMouseMotion(window, 0, 0, x, y);
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user