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Fix overflow in recent gamecontroller trigger change.
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@@ -164,7 +164,7 @@ int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
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case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
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case SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
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/* Shift it to be 0 - 32767. */
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value = ( value + 32768 ) / 2;
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value = value / 2 + 16384;
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default:
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break;
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}
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