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Allow SDL_AUDIODRIVER="pulse" to do the right thing.
(We renamed this audio target at some point; the Internet didn't get the memo.)
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@@ -577,6 +577,11 @@ SDL_AudioInit(const char *driver_name)
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driver_name = SDL_getenv("SDL_AUDIODRIVER");
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}
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/* Older versions of SDL had a different name for the PulseAudio target. */
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if (driver_name && (SDL_strcmp(driver_name, "pulse") == 0)) {
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driver_name = "pulseaudio";
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}
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for (i = 0; (!initialized) && (bootstrap[i]); ++i) {
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/* make sure we should even try this driver before doing so... */
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const AudioBootStrap *backend = bootstrap[i];
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