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WinRT: made SDL_CreateRenderer default to using the SW renderer, for now
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@ -49,9 +49,9 @@ static const SDL_RenderDriver *render_drivers[] = {
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#if SDL_VIDEO_RENDER_D3D
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&D3D_RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_D3D11
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&D3D11_RenderDriver,
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#endif
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//#if SDL_VIDEO_RENDER_D3D11
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// &D3D11_RenderDriver,
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//#endif
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#if SDL_VIDEO_RENDER_OGL
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&GL_RenderDriver,
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#endif
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@ -67,7 +67,11 @@ static const SDL_RenderDriver *render_drivers[] = {
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#if SDL_VIDEO_RENDER_NDS
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&NDS_RenderDriver,
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#endif
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&SW_RenderDriver
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&SW_RenderDriver,
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#if SDL_VIDEO_RENDER_D3D11
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// WinRT, TODO: once the Direct3D 11.1 renderer is ready, make it be used over the SW renderer via SDL_CreateRenderer(window, -1, 0)
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&D3D11_RenderDriver
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#endif
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#endif /* !SDL_RENDER_DISABLED */
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};
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static char renderer_magic;
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