Sam Lantinga
ed8e1e54ad
Name the audio callback for documentation clarity.
2009-12-13 06:21:22 +00:00
Sam Lantinga
5edd3788ef
Note that the WritePixels call is unsupported right now.
2009-12-13 06:19:32 +00:00
Sam Lantinga
db0f3081da
Fixed windows.h include
2009-12-13 05:37:06 +00:00
Sam Lantinga
cbdba43759
Fixed line drawing for D3D
2009-12-12 20:31:28 +00:00
Sam Lantinga
4f4f40f930
Minor documentation fix
2009-12-12 20:30:25 +00:00
Sam Lantinga
8306adb559
Finished implementing RenderReadPixels()
2009-12-12 04:01:40 +00:00
Sam Lantinga
d423bfa8a8
Removed the obsolete testcdrom target
2009-12-12 01:04:57 +00:00
Sam Lantinga
159e0ed15f
Fixed building on iPhone
2009-12-12 00:55:13 +00:00
Sam Lantinga
d3941d1098
Allow points to be outside the window bounds, stress testing the clipping code.
2009-12-12 00:08:45 +00:00
Sam Lantinga
a127883a56
Added mouse position for button handling
2009-12-12 00:08:02 +00:00
Sam Lantinga
1ab0809779
minor notes to self
2009-12-12 00:07:26 +00:00
Sam Lantinga
54af8f9682
Fixed X11 line implementation - clip lines that are going to go outside the window.
2009-12-11 09:59:36 +00:00
Sam Lantinga
c0e3ce55fd
Make sure we fully clip the first point before starting to adjust the second point.
2009-12-11 09:57:54 +00:00
Sam Lantinga
0a3768436b
Added an automated test for rectangle routines, currently only testing line clipping.
...
Use the Cohen-Sutherland algorithm for line clipping which uses integer math and preserves ordering of clipped points.
Removed getopt() support in testsdl.c, replaced with simple argv scanning.
2009-12-11 09:22:34 +00:00
Sam Lantinga
862fd5857b
Fixed constness in RenderRects() parameter
2009-12-11 09:13:51 +00:00
Sam Lantinga
e053affd71
Fixed bug #896
...
John Popplewell 2009-12-08 23:05:50 PST
Originally reported by AKFoerster on the mailing list.
Error decoding UTF8 Russian text to UTF-16LE on Windows, but specifically on
platforms without iconv support (the default on Windows).
Valid UTF8 characters are flagged as being overlong and then substituted by the
UNKNOWN_UNICODE character.
After studying the testiconv.c example program, reading the RFCs and putting
some printf statements in SDL_iconv.c the problem is in a test for 'Maximum
overlong sequences', specifically 4.2.1, which is carried out by the following
code:
} else if ( p[0] >= 0xC0 ) {
if ( (p[0] & 0xE0) != 0xC0 ) {
/* Skip illegal sequences
return SDL_ICONV_EILSEQ;
*/
ch = UNKNOWN_UNICODE;
} else {
if ( (p[0] & 0xCE) == 0xC0 ) { <<<<<<<< here
overlong = SDL_TRUE;
}
ch = (Uint32)(p[0] & 0x1F);
left = 1;
}
} else {
Here is the 2-byte encoding of a character in range 00000080 - 000007FF
110xxxxx 10xxxxxx
The line in question is supposed to be checking for an overlong sequence which
would be less than
11000001 10111111
which should be represented as a single byte.
BUT, the mask value (0xCE) is wrong, it isn't checking the top-most bit:
11000001 value
11001110 mask (incorrect)
^
and should be (0xDE):
11000001 value
11011110 mask (correct)
making the above code:
} else if ( p[0] >= 0xC0 ) {
if ( (p[0] & 0xE0) != 0xC0 ) {
/* Skip illegal sequences
return SDL_ICONV_EILSEQ;
*/
ch = UNKNOWN_UNICODE;
} else {
if ( (p[0] & 0xDE) == 0xC0 ) { <<<<<<<< here
overlong = SDL_TRUE;
}
ch = (Uint32)(p[0] & 0x1F);
left = 1;
}
} else {
I can supply a test program and/or a patch if required,
best regards,
John Popplewell
2009-12-11 08:03:43 +00:00
Sam Lantinga
bd7e5fd72b
X11 driver compiles again, lines are not yet implemented
2009-12-10 09:27:23 +00:00
Sam Lantinga
dd8238d718
Switch to mixed case for consistency with other enumerations
2009-12-10 08:28:26 +00:00
Sam Lantinga
70a40d51b2
Added interfaces for batch drawing of points, lines and rects:
...
SDL_DrawPoints()
SDL_BlendPoints()
SDL_BlendLines()
SDL_DrawLines()
SDL_FillRects()
SDL_BlendRects()
SDL_RenderPoints()
SDL_RenderLines()
SDL_RenderRects()
Renamed SDL_RenderFill() to SDL_RenderRect()
2009-12-09 15:56:56 +00:00
Sam Lantinga
fd2629214e
Hey, those automated tests are coming in handy! Fixed GDI rendering semantics
2009-12-07 10:08:24 +00:00
Sam Lantinga
cf1e120bcb
Implemented RenderReadPixels() and RenderWritePixels() for GDI renderer.
2009-12-07 09:44:55 +00:00
Sam Lantinga
22a1cf4b25
This fixes the OpenGL rendering test, at least with my ATI card...
2009-12-07 08:02:20 +00:00
Sam Lantinga
8d70d2a2b2
Fixed crash initializing the dummy driver
2009-12-07 08:01:58 +00:00
Sam Lantinga
4969fa9624
On Windows the minimum window size may be larger than 80, so explicitly request the expected rectangle.
2009-12-07 08:01:20 +00:00
Sam Lantinga
3e60082b3f
The window position is display relative, at least for now...
2009-12-06 08:39:01 +00:00
Sam Lantinga
2f755299d8
Fixed crash
2009-12-06 08:16:23 +00:00
Sam Lantinga
586f3e0dda
Added an API function to query geometry of multiple monitors:
...
SDL_GetDisplayBounds()
Implemented multi-monitor window positions on Windows
2009-12-06 08:03:38 +00:00
Sam Lantinga
973e6e31d8
Fixed to use the correct display adapter
2009-12-06 06:21:39 +00:00
Sam Lantinga
cbe0bbeb02
Fixed compiler warnings
2009-12-05 22:13:36 +00:00
Sam Lantinga
08dd462d5a
Fixed compilation on Mac OS X 10.4
2009-12-05 19:57:49 +00:00
Sam Lantinga
489e0472a0
Allow overriding the number of build jobs
2009-12-05 19:46:24 +00:00
Sam Lantinga
a90e5b78ce
Made the window flag comments more consistent
2009-12-05 05:13:17 +00:00
Sam Lantinga
428aa51c43
Added related functions
2009-12-05 04:39:59 +00:00
Sam Lantinga
ab85a49998
Don't add any renderers if you can't add any displays
2009-12-04 09:01:48 +00:00
Sam Lantinga
624f566965
Fixed calls to SDL_AddRenderDriver()
2009-12-04 08:45:08 +00:00
Sam Lantinga
f11bc297a2
Fixed compiling the D3D renderer
2009-12-04 08:26:32 +00:00
Sam Lantinga
1b9db6b1d5
Added support for SDL 1.2 environment variables:
...
SDL_VIDEO_FULLSCREEN_DISPLAY, SDL_VIDEO_FULLSCREEN_HEAD
2009-12-03 08:43:12 +00:00
Sam Lantinga
6d60a7e907
Fixed mouse events for fullscreen windows on Mac OS X
2009-12-03 08:33:39 +00:00
Sam Lantinga
2c7165c6f4
Restore the video mode after shutting down the renderer, which fixes an error deleting the OpenGL context on Mac OS X.
2009-12-03 05:05:26 +00:00
Sam Lantinga
f6828e88f9
Missing pop over a jump
2009-12-03 04:33:05 +00:00
Sam Lantinga
262da78936
Added Ctrl-Z common key binding
2009-12-02 07:56:09 +00:00
Sam Lantinga
17424210d2
Restore the desktop mode when requested
2009-12-02 07:55:23 +00:00
Sam Lantinga
efacf93c19
If we're fullscreen on a single-head system and lose focus, minimize
2009-12-02 07:42:10 +00:00
Sam Lantinga
932374c12d
On multi-display systems it's perfectly reasonable to have focus on a window on another monitor while the application is fullscreen.
2009-12-02 07:38:28 +00:00
Sam Lantinga
147d40ba98
Don't need to hide the menu bar if we're not on the main display
2009-12-02 07:28:58 +00:00
Sam Lantinga
7b253b6d72
Changed so that it's obvious that the two code blocks are related.
2009-12-02 07:25:06 +00:00
Sam Lantinga
98d4ce80cb
Fixed mouse coordinates for fullscreen mode
2009-12-02 06:10:18 +00:00
Sam Lantinga
8d573748a7
The window positions are relative to the origin of the windowing system (upper left of the primary display).
...
Fixed the mouse positions for windowed mouse movement.
2009-12-01 12:08:34 +00:00
Sam Lantinga
3a9270299d
Added support for placing windows on different displays
2009-12-01 11:50:00 +00:00
Sam Lantinga
339da23b8c
Ensure that the main display is picked up first
2009-12-01 10:41:58 +00:00