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Note that the WritePixels call is unsupported right now.
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@ -1283,6 +1283,7 @@ D3D_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 format, const void * pixels, int pitch)
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{
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/* Work in progress */
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SDL_Unsupported();
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return -1;
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}
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