Fixed compiling the D3D renderer

This commit is contained in:
Sam Lantinga
2009-12-04 08:26:32 +00:00
parent 1b9db6b1d5
commit f11bc297a2

View File

@@ -391,7 +391,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
pparams.BackBufferHeight = window->h;
if (window->flags & SDL_WINDOW_FULLSCREEN) {
pparams.BackBufferFormat =
PixelFormatToD3DFMT(display->fullscreen_mode.format);
PixelFormatToD3DFMT(window->fullscreen_mode.format);
} else {
pparams.BackBufferFormat = D3DFMT_UNKNOWN;
}
@@ -411,7 +411,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
if (window->flags & SDL_WINDOW_FULLSCREEN) {
pparams.Windowed = FALSE;
pparams.FullScreen_RefreshRateInHz =
display->fullscreen_mode.refresh_rate;
window->fullscreen_mode.refresh_rate;
} else {
pparams.Windowed = TRUE;
pparams.FullScreen_RefreshRateInHz = 0;
@@ -550,7 +550,7 @@ D3D_DisplayModeChanged(SDL_Renderer * renderer)
data->pparams.BackBufferHeight = window->h;
if (window->flags & SDL_WINDOW_FULLSCREEN) {
data->pparams.BackBufferFormat =
PixelFormatToD3DFMT(display->fullscreen_mode.format);
PixelFormatToD3DFMT(window->fullscreen_mode.format);
} else {
data->pparams.BackBufferFormat = D3DFMT_UNKNOWN;
}