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Fixed constness in RenderRects() parameter
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@@ -2585,7 +2585,7 @@ SDL_RenderRects(const SDL_Rect ** rects, int count)
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if (rects[i] == NULL) {
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SDL_Window *window;
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SDL_Rect full_rect;
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SDL_Rect *rect;
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const SDL_Rect *rect;
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window = SDL_GetWindowFromID(renderer->window);
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full_rect.x = 0;
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