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synced 2026-09-07 16:45:57 -05:00
Allow points to be outside the window bounds, stress testing the clipping code.
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@@ -107,10 +107,10 @@ DrawLines(SDL_WindowID window)
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SDL_RenderLine(0, window_h / 2, window_w - 1, window_h / 2);
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SDL_RenderLine(window_w / 2, 0, window_w / 2, window_h - 1);
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} else {
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x1 = rand() % window_w;
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x2 = rand() % window_w;
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y1 = rand() % window_h;
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y2 = rand() % window_h;
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x1 = (rand() % (window_w*2)) - window_w;
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x2 = (rand() % (window_w*2)) - window_w;
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y1 = (rand() % (window_h*2)) - window_h;
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y2 = (rand() % (window_h*2)) - window_h;
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SDL_RenderLine(x1, y1, x2, y2);
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}
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}
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@@ -157,8 +157,8 @@ DrawRects(SDL_WindowID window)
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rect.w = rand() % (window_h / 2);
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rect.h = rand() % (window_h / 2);
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rect.x = (rand() % window_w) - (rect.w / 2);
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rect.y = (rand() % window_w) - (rect.h / 2);
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rect.x = (rand() % (window_w*2) - window_w) - (rect.w / 2);
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rect.y = (rand() % (window_h*2) - window_h) - (rect.h / 2);
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SDL_RenderRect(&rect);
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}
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SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
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