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Fixed line drawing for D3D
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@@ -1012,8 +1012,17 @@ D3D_RenderLines(SDL_Renderer * renderer, const SDL_Point * points, int count)
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vertices[i].v = 0.0f;
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}
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result =
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IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_LINESTRIP, count,
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IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_LINESTRIP, count-1,
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vertices, sizeof(*vertices));
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/* DirectX 9 has the same line rasterization semantics as GDI,
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so we need to close the endpoint of the line */
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if (points[0].x != points[count-1].x || points[0].y != points[count-1].y) {
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vertices[0].x = (float) points[count-1].x;
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vertices[0].y = (float) points[count-1].y;
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result = IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_POINTLIST, 1, vertices, sizeof(*vertices));
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}
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SDL_stack_free(vertices);
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if (FAILED(result)) {
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D3D_SetError("DrawPrimitiveUP()", result);
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