Hey, those automated tests are coming in handy! Fixed GDI rendering semantics

This commit is contained in:
Sam Lantinga
2009-12-07 10:08:24 +00:00
parent cf1e120bcb
commit fd2629214e

View File

@@ -743,6 +743,10 @@ GDI_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
status = Polyline(data->current_hdc, points, 2);
DeleteObject(pen);
/* Need to close the endpoint of the line */
SetPixel(data->current_hdc, x2, y2,
RGB(renderer->r, renderer->g, renderer->b));
if (!status) {
WIN_SetError("FillRect()");
return -1;
@@ -764,8 +768,8 @@ GDI_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect)
rc.left = rect->x;
rc.top = rect->y;
rc.right = rect->x + rect->w + 1;
rc.bottom = rect->y + rect->h + 1;
rc.right = rect->x + rect->w;
rc.bottom = rect->y + rect->h;
/* Should we cache the brushes? .. it looks like GDI does for us. :) */
brush = CreateSolidBrush(RGB(renderer->r, renderer->g, renderer->b));