diff --git a/src/video/win32/SDL_gdirender.c b/src/video/win32/SDL_gdirender.c index 53a05b6cb..26e2747de 100644 --- a/src/video/win32/SDL_gdirender.c +++ b/src/video/win32/SDL_gdirender.c @@ -743,6 +743,10 @@ GDI_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2) status = Polyline(data->current_hdc, points, 2); DeleteObject(pen); + /* Need to close the endpoint of the line */ + SetPixel(data->current_hdc, x2, y2, + RGB(renderer->r, renderer->g, renderer->b)); + if (!status) { WIN_SetError("FillRect()"); return -1; @@ -764,8 +768,8 @@ GDI_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect) rc.left = rect->x; rc.top = rect->y; - rc.right = rect->x + rect->w + 1; - rc.bottom = rect->y + rect->h + 1; + rc.right = rect->x + rect->w; + rc.bottom = rect->y + rect->h; /* Should we cache the brushes? .. it looks like GDI does for us. :) */ brush = CreateSolidBrush(RGB(renderer->r, renderer->g, renderer->b));