Sam Lantinga
6d620a9d5b
iPhone build compiles again (drawing routines need to be implemented)
2008-12-31 07:56:56 +00:00
Sam Lantinga
2b662375d6
Added testdraw2 to Visual C++ tests
2008-12-31 07:35:55 +00:00
Sam Lantinga
c0df526c40
Fixed logic problem with SDL_RestoreWindow()
2008-12-31 07:11:53 +00:00
Sam Lantinga
404dfdff05
indent
2008-12-31 06:18:33 +00:00
Sam Lantinga
8011c2c571
Implemented Direct3D line and point drawing
2008-12-31 06:17:24 +00:00
Sam Lantinga
f4819de2bd
Date: Mon, 29 Dec 2008 23:29:52 +0100
...
From: Couriersud
Subject: SDL1.3: Some X11 diffs
The attached diff fixes the following issues in the X11 backend:
a) When calling resize, actually a move was performed. This has been
corrected.
b) DisplayHeight and DisplayWidth do not return up-to-date information
after a modeswitch using the xrandr code, which I enabled in
x11_modes.c
Height and width are now queried from the root window and all
occurrences of DisplayHeight and DisplayWidth changed.
2008-12-30 17:09:42 +00:00
Sam Lantinga
b6a4db1954
Date: Mon, 29 Dec 2008 23:29:52 +0100
...
From: Couriersud
I have attached the latest DirectFB changes.
2008-12-30 17:02:53 +00:00
Sam Lantinga
e9caf73b61
indent
2008-12-30 17:02:06 +00:00
Sam Lantinga
1e89c90c36
Fixed missing return value
2008-12-30 07:15:46 +00:00
Sam Lantinga
605db668a8
SetDrawColor() and SetDrawBlendMode() are optional
2008-12-30 07:14:11 +00:00
Sam Lantinga
9f7980aedc
In theory this implements GDI rendering, but it doesn't work for some reason.
...
Also removed blending support from the advertised interface, since it's not
actually supported.
2008-12-30 04:38:39 +00:00
Sam Lantinga
333d23bb58
Swapped functions to match the other renderer files
2008-12-30 04:22:24 +00:00
Sam Lantinga
b549312e0d
Added project for testdraw2
2008-12-30 03:54:34 +00:00
Sam Lantinga
792319a9e6
Visual C++ 5 and 6 are no longer supported. You can use Visual C++ Express Edition to build SDL.
2008-12-30 03:51:20 +00:00
Sam Lantinga
c02482e990
Significant performance boost with blend mode none
2008-12-29 19:48:01 +00:00
Sam Lantinga
9d38eab29a
Don't forget OpenGL 3.0 support
2008-12-25 05:39:54 +00:00
Sam Lantinga
a3f8129028
indent
2008-12-25 05:26:29 +00:00
Sam Lantinga
6883e72fe9
Fixed compiling Windows renderers. Lines and points will be implemented later.
2008-12-25 05:16:18 +00:00
Sam Lantinga
0465595d39
Updated to build on Windows
2008-12-25 05:11:29 +00:00
Sam Lantinga
b34845333f
Updated project with new source files
2008-12-25 04:56:44 +00:00
Sam Lantinga
70cb1363d0
Fixed pitch alignment problem causing MITSHM error on 16-bit displays
2008-12-25 04:42:28 +00:00
Sam Lantinga
d426540e62
Fixed CPU feature detection on x86_64 platform
...
(registers were being corrupted, causing crashes)
2008-12-24 13:13:38 +00:00
Sam Lantinga
658ede9913
Correct the test program
2008-12-24 13:04:18 +00:00
Sam Lantinga
e53beea887
Don't unlock a surface we didn't lock
2008-12-24 12:17:25 +00:00
Sam Lantinga
6bd5c458f4
Fixed clipping source rect to match destination rect clipping
2008-12-23 04:51:36 +00:00
Sam Lantinga
c23e998d2d
Need diagonal line clipping
2008-12-23 02:39:03 +00:00
Sam Lantinga
6763fa8275
Fixed argument order to the line clipping routine
2008-12-23 02:38:28 +00:00
Sam Lantinga
de843c65d6
Added line clipping
2008-12-23 02:23:18 +00:00
Sam Lantinga
a2258f8fb8
Added clipping for render copy
2008-12-23 01:28:06 +00:00
Sam Lantinga
9feaa729fd
typo fix
2008-12-22 05:29:55 +00:00
Sam Lantinga
7ba47374bc
/* FIXME FIXME FIXME
...
* Window creation fails in the colormap code on DirectColor visuals:
* XA_RGB_BEST_MAP not found and could not be created
* I'm disabling this for now until Bob can look at it. We don't need
* it until we implement the gamma fading using DirectColor RGB ramps
*/
2008-12-22 04:58:35 +00:00
Sam Lantinga
6000a35a70
Fixed crash when resizing the window with the software renderer.
...
This is similar to the crash fix in the OpenGL renderer in revision 4187
2008-12-22 04:52:43 +00:00
Sam Lantinga
8adb14536f
Fixed clip_rect when drawing points and lines with software renderer.
...
Lock the minimal rect to minimize texture uploads
2008-12-21 20:17:41 +00:00
Sam Lantinga
77fa0d11ee
Working Bresenham line drawing algorithm. We can optimize later, if needed.
2008-12-21 20:16:21 +00:00
Sam Lantinga
8074db74ef
Fixed crash in testdraw2, added more points
2008-12-21 17:55:02 +00:00
Sam Lantinga
8318ef98b6
Added RenderPiont() API
...
Merged the drawing tests into a single test program
2008-12-21 17:39:41 +00:00
Sam Lantinga
4890f640e1
Make it possible to switch algorithms in the future
2008-12-21 08:59:56 +00:00
Sam Lantinga
5f5a1e9537
Added ARGB optimized case for Mac OS X
2008-12-21 08:55:06 +00:00
Sam Lantinga
32cdac94f1
Share code between fill and line drawing
...
Added general RGB surface format fallbacks to drawing code
Fixed issues with destination surface alpha channel
2008-12-21 08:28:25 +00:00
Sam Lantinga
686e035308
Added test program to verify fill functionality
2008-12-21 08:24:32 +00:00
Sam Lantinga
a4fed15d99
Date: Sat, 20 Dec 2008 23:25:19 +0100
...
From: Couriersud
Subject: 32 & 16 bit versions of blendrect and blendline
attached are 32, 16 and 15 bit versions of the blendrect and blendline
functionality. There was an issue with the bresenham alg. in drawline
which I also fixed.
2008-12-20 23:19:20 +00:00
Sam Lantinga
6fa6a75e4c
indent
2008-12-20 23:10:20 +00:00
Sam Lantinga
b5201d604f
Added missing return
2008-12-20 18:56:35 +00:00
Sam Lantinga
be0e05d990
Turn on line antialiasing (requires blending to be enabled)
2008-12-20 18:40:30 +00:00
Sam Lantinga
03a3cba901
Add a few test pattern lines
2008-12-20 18:26:06 +00:00
Sam Lantinga
40274d476d
indent
2008-12-20 13:55:45 +00:00
Sam Lantinga
04239d1026
Placeholder for line drawing algorithm (current code doesn't work)
2008-12-20 13:54:19 +00:00
Sam Lantinga
b9692e08c9
Fixed crash in software line drawing
2008-12-20 13:53:54 +00:00
Sam Lantinga
f2c09059c1
Added stubs for software implementations of blending fills and line drawing
2008-12-20 13:14:28 +00:00
Sam Lantinga
7c31254bef
Added a test program for line drawing
2008-12-20 12:32:53 +00:00