Swapped functions to match the other renderer files

This commit is contained in:
Sam Lantinga
2008-12-30 04:22:24 +00:00
parent b549312e0d
commit 333d23bb58

View File

@@ -1082,22 +1082,6 @@ GL_SetDrawBlendMode(SDL_Renderer * renderer)
return 0;
}
static int
GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect)
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
data->glColor4f((GLfloat) renderer->r * inv255f,
(GLfloat) renderer->g * inv255f,
(GLfloat) renderer->b * inv255f,
(GLfloat) renderer->a * inv255f);
SetBlendMode(data, renderer->blendMode);
data->glRecti(rect->x, rect->y, rect->x + rect->w, rect->y + rect->h);
return 0;
}
static int
GL_RenderPoint(SDL_Renderer * renderer, int x, int y)
{
@@ -1137,6 +1121,22 @@ GL_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
return 0;
}
static int
GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect)
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
data->glColor4f((GLfloat) renderer->r * inv255f,
(GLfloat) renderer->g * inv255f,
(GLfloat) renderer->b * inv255f,
(GLfloat) renderer->a * inv255f);
SetBlendMode(data, renderer->blendMode);
data->glRecti(rect->x, rect->y, rect->x + rect->w, rect->y + rect->h);
return 0;
}
static int
GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect)