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https://github.com/yawut/SDL.git
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Swapped functions to match the other renderer files
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@@ -1082,22 +1082,6 @@ GL_SetDrawBlendMode(SDL_Renderer * renderer)
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return 0;
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}
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static int
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GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect)
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{
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GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
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SDL_Window *window = SDL_GetWindowFromID(renderer->window);
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data->glColor4f((GLfloat) renderer->r * inv255f,
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(GLfloat) renderer->g * inv255f,
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(GLfloat) renderer->b * inv255f,
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(GLfloat) renderer->a * inv255f);
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SetBlendMode(data, renderer->blendMode);
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data->glRecti(rect->x, rect->y, rect->x + rect->w, rect->y + rect->h);
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return 0;
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}
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static int
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GL_RenderPoint(SDL_Renderer * renderer, int x, int y)
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{
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@@ -1137,6 +1121,22 @@ GL_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
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return 0;
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}
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static int
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GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect)
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{
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GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
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SDL_Window *window = SDL_GetWindowFromID(renderer->window);
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data->glColor4f((GLfloat) renderer->r * inv255f,
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(GLfloat) renderer->g * inv255f,
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(GLfloat) renderer->b * inv255f,
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(GLfloat) renderer->a * inv255f);
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SetBlendMode(data, renderer->blendMode);
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data->glRecti(rect->x, rect->y, rect->x + rect->w, rect->y + rect->h);
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return 0;
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}
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static int
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GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * dstrect)
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