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@@ -565,7 +565,8 @@ SW_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
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if (data->renderer->LockTexture(data->renderer,
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data->texture[data->current_texture],
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&data->surface.clip_rect, 1, &data->surface.pixels,
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&data->surface.clip_rect, 1,
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&data->surface.pixels,
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&data->surface.pitch) < 0) {
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return -1;
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}
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