Significant performance boost with blend mode none

This commit is contained in:
Sam Lantinga
2008-12-29 19:48:01 +00:00
parent 9d38eab29a
commit c02482e990

View File

@@ -444,7 +444,7 @@ SetBlendMode(GL_RenderData * data, int blendMode)
if (blendMode != data->blendMode) {
switch (blendMode) {
case SDL_BLENDMODE_NONE:
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
data->glDisable(GL_BLEND);
break;
case SDL_BLENDMODE_MASK: