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Significant performance boost with blend mode none
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@@ -444,7 +444,7 @@ SetBlendMode(GL_RenderData * data, int blendMode)
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if (blendMode != data->blendMode) {
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switch (blendMode) {
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case SDL_BLENDMODE_NONE:
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data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
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data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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data->glDisable(GL_BLEND);
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break;
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case SDL_BLENDMODE_MASK:
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