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Don't forget OpenGL 3.0 support
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TODO
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TODO
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@ -7,6 +7,7 @@
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* Implement icon support (with translucency?)
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* Add draw blend mode and line drawing support for win32
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* Add diagonal line clipping to SDL_IntersectRectAndLine()
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* Add OpenGL 3.0 context support
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* Have Bob look at why DirectColor visuals fail with XA_RGB_BEST_MAP error
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* Verify mouse grab support
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* Properly handle mouse grab with Vista DPI scaling
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