mirror of
https://github.com/yawut/SDL.git
synced 2026-08-28 03:34:44 -05:00
Make it possible to switch algorithms in the future
This commit is contained in:
@@ -31,16 +31,16 @@ SDL_BlendLine_RGB555(SDL_Surface * dst, int x1, int y1, int x2, int y2,
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switch (blendMode) {
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case SDL_BLENDMODE_BLEND:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_BLEND_RGB555);
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DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_BLEND_RGB555);
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break;
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case SDL_BLENDMODE_ADD:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_ADD_RGB555);
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DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_ADD_RGB555);
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break;
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case SDL_BLENDMODE_MOD:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_MOD_RGB555);
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DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_MOD_RGB555);
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break;
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default:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_RGB555);
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DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_RGB555);
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break;
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}
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return 0;
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@@ -54,16 +54,16 @@ SDL_BlendLine_RGB565(SDL_Surface * dst, int x1, int y1, int x2, int y2,
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switch (blendMode) {
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case SDL_BLENDMODE_BLEND:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_BLEND_RGB565);
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DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_BLEND_RGB565);
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break;
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case SDL_BLENDMODE_ADD:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_ADD_RGB565);
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DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_ADD_RGB565);
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break;
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case SDL_BLENDMODE_MOD:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_MOD_RGB565);
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DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_MOD_RGB565);
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break;
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default:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_RGB565);
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DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_RGB565);
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break;
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}
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return 0;
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@@ -77,16 +77,16 @@ SDL_BlendLine_RGB888(SDL_Surface * dst, int x1, int y1, int x2, int y2,
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switch (blendMode) {
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case SDL_BLENDMODE_BLEND:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_BLEND_RGB888);
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DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_BLEND_RGB888);
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break;
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case SDL_BLENDMODE_ADD:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_ADD_RGB888);
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DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_ADD_RGB888);
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break;
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case SDL_BLENDMODE_MOD:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_MOD_RGB888);
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DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_MOD_RGB888);
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break;
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default:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_RGB888);
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DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_RGB888);
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break;
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}
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return 0;
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@@ -100,16 +100,16 @@ SDL_BlendLine_ARGB8888(SDL_Surface * dst, int x1, int y1, int x2, int y2,
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switch (blendMode) {
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case SDL_BLENDMODE_BLEND:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_BLEND_ARGB8888);
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DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_BLEND_ARGB8888);
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break;
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case SDL_BLENDMODE_ADD:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_ADD_ARGB8888);
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DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_ADD_ARGB8888);
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break;
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case SDL_BLENDMODE_MOD:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_MOD_ARGB8888);
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DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_MOD_ARGB8888);
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break;
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default:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_ARGB8888);
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DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_ARGB8888);
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break;
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}
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return 0;
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@@ -126,32 +126,32 @@ SDL_BlendLine_RGB(SDL_Surface * dst, int x1, int y1, int x2, int y2,
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case 2:
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switch (blendMode) {
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case SDL_BLENDMODE_BLEND:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY2_BLEND_RGB);
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DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY2_BLEND_RGB);
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break;
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case SDL_BLENDMODE_ADD:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY2_ADD_RGB);
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DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY2_ADD_RGB);
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break;
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case SDL_BLENDMODE_MOD:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY2_MOD_RGB);
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DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY2_MOD_RGB);
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break;
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default:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY2_RGB);
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DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY2_RGB);
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break;
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}
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return 0;
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case 4:
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switch (blendMode) {
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case SDL_BLENDMODE_BLEND:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_BLEND_RGB);
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DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY4_BLEND_RGB);
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break;
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case SDL_BLENDMODE_ADD:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_ADD_RGB);
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DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY4_ADD_RGB);
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break;
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case SDL_BLENDMODE_MOD:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_MOD_RGB);
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DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY4_MOD_RGB);
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break;
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default:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_RGB);
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DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY4_RGB);
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break;
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}
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return 0;
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@@ -172,16 +172,16 @@ SDL_BlendLine_RGBA(SDL_Surface * dst, int x1, int y1, int x2, int y2,
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case 4:
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switch (blendMode) {
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case SDL_BLENDMODE_BLEND:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_BLEND_RGBA);
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DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY4_BLEND_RGBA);
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break;
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case SDL_BLENDMODE_ADD:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_ADD_RGBA);
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DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY4_ADD_RGBA);
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break;
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case SDL_BLENDMODE_MOD:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_MOD_RGBA);
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DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY4_MOD_RGBA);
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break;
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default:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_RGBA);
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DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY4_RGBA);
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break;
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}
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return 0;
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@@ -32,16 +32,16 @@ SDL_BlendRect_RGB555(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode,
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switch (blendMode) {
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case SDL_BLENDMODE_BLEND:
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BLENDRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB555);
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FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB555);
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break;
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case SDL_BLENDMODE_ADD:
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BLENDRECT(Uint16, DRAW_SETPIXEL_ADD_RGB555);
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FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB555);
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break;
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case SDL_BLENDMODE_MOD:
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BLENDRECT(Uint16, DRAW_SETPIXEL_MOD_RGB555);
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FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB555);
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break;
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default:
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BLENDRECT(Uint16, DRAW_SETPIXEL_RGB555);
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FILLRECT(Uint16, DRAW_SETPIXEL_RGB555);
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break;
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}
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return 0;
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@@ -55,16 +55,16 @@ SDL_BlendRect_RGB565(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode,
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switch (blendMode) {
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case SDL_BLENDMODE_BLEND:
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BLENDRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB565);
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FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB565);
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break;
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case SDL_BLENDMODE_ADD:
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BLENDRECT(Uint16, DRAW_SETPIXEL_ADD_RGB565);
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FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB565);
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break;
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case SDL_BLENDMODE_MOD:
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BLENDRECT(Uint16, DRAW_SETPIXEL_MOD_RGB565);
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FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB565);
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break;
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default:
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BLENDRECT(Uint16, DRAW_SETPIXEL_RGB565);
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FILLRECT(Uint16, DRAW_SETPIXEL_RGB565);
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break;
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}
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return 0;
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@@ -78,16 +78,16 @@ SDL_BlendRect_RGB888(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode,
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switch (blendMode) {
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case SDL_BLENDMODE_BLEND:
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BLENDRECT(Uint32, DRAW_SETPIXEL_BLEND_RGB888);
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FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGB888);
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break;
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case SDL_BLENDMODE_ADD:
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BLENDRECT(Uint32, DRAW_SETPIXEL_ADD_RGB888);
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FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGB888);
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break;
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case SDL_BLENDMODE_MOD:
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BLENDRECT(Uint32, DRAW_SETPIXEL_MOD_RGB888);
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FILLRECT(Uint32, DRAW_SETPIXEL_MOD_RGB888);
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break;
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default:
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BLENDRECT(Uint32, DRAW_SETPIXEL_RGB888);
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FILLRECT(Uint32, DRAW_SETPIXEL_RGB888);
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break;
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}
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return 0;
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@@ -101,16 +101,16 @@ SDL_BlendRect_ARGB8888(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode,
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switch (blendMode) {
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case SDL_BLENDMODE_BLEND:
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BLENDRECT(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888);
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FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888);
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break;
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case SDL_BLENDMODE_ADD:
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BLENDRECT(Uint32, DRAW_SETPIXEL_ADD_ARGB8888);
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FILLRECT(Uint32, DRAW_SETPIXEL_ADD_ARGB8888);
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break;
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case SDL_BLENDMODE_MOD:
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BLENDRECT(Uint32, DRAW_SETPIXEL_MOD_ARGB8888);
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FILLRECT(Uint32, DRAW_SETPIXEL_MOD_ARGB8888);
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break;
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default:
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BLENDRECT(Uint32, DRAW_SETPIXEL_ARGB8888);
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FILLRECT(Uint32, DRAW_SETPIXEL_ARGB8888);
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break;
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}
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return 0;
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@@ -127,32 +127,32 @@ SDL_BlendRect_RGB(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode,
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case 2:
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switch (blendMode) {
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case SDL_BLENDMODE_BLEND:
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BLENDRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB);
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FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB);
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break;
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case SDL_BLENDMODE_ADD:
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BLENDRECT(Uint16, DRAW_SETPIXEL_ADD_RGB);
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FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB);
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break;
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case SDL_BLENDMODE_MOD:
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BLENDRECT(Uint16, DRAW_SETPIXEL_MOD_RGB);
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FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB);
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break;
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default:
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BLENDRECT(Uint16, DRAW_SETPIXEL_RGB);
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FILLRECT(Uint16, DRAW_SETPIXEL_RGB);
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break;
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}
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return 0;
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case 4:
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switch (blendMode) {
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case SDL_BLENDMODE_BLEND:
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BLENDRECT(Uint32, DRAW_SETPIXEL_BLEND_RGB);
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FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGB);
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break;
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case SDL_BLENDMODE_ADD:
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BLENDRECT(Uint32, DRAW_SETPIXEL_ADD_RGB);
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FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGB);
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break;
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case SDL_BLENDMODE_MOD:
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BLENDRECT(Uint32, DRAW_SETPIXEL_MOD_RGB);
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FILLRECT(Uint32, DRAW_SETPIXEL_MOD_RGB);
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break;
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default:
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BLENDRECT(Uint32, DRAW_SETPIXEL_RGB);
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FILLRECT(Uint32, DRAW_SETPIXEL_RGB);
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break;
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}
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return 0;
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@@ -173,16 +173,16 @@ SDL_BlendRect_RGBA(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode,
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case 4:
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switch (blendMode) {
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case SDL_BLENDMODE_BLEND:
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BLENDRECT(Uint32, DRAW_SETPIXEL_BLEND_RGBA);
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FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGBA);
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break;
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case SDL_BLENDMODE_ADD:
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BLENDRECT(Uint32, DRAW_SETPIXEL_ADD_RGBA);
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FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGBA);
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break;
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case SDL_BLENDMODE_MOD:
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BLENDRECT(Uint32, DRAW_SETPIXEL_MOD_RGBA);
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FILLRECT(Uint32, DRAW_SETPIXEL_MOD_RGBA);
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break;
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default:
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BLENDRECT(Uint32, DRAW_SETPIXEL_RGBA);
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FILLRECT(Uint32, DRAW_SETPIXEL_RGBA);
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break;
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}
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return 0;
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@@ -322,12 +322,13 @@ do { \
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} \
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} \
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}
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#define DRAWLINE(x0, y0, x1, y1, op) BRESENHAM(x0, y0, x1, y1, op)
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/*
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* Define blend fill macro
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*/
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#define BLENDRECT(type, op) \
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#define FILLRECT(type, op) \
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do { \
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int w; \
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int width = dstrect->w; \
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@@ -47,16 +47,16 @@ SDL_DrawLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color)
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switch (dst->format->BytesPerPixel) {
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case 1:
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BRESENHAM(x1, y1, x2, y2, SETPIXEL1);
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DRAWLINE(x1, y1, x2, y2, SETPIXEL1);
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break;
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case 2:
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BRESENHAM(x1, y1, x2, y2, SETPIXEL2);
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DRAWLINE(x1, y1, x2, y2, SETPIXEL2);
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break;
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case 3:
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SDL_Unsupported();
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return -1;
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case 4:
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BRESENHAM(x1, y1, x2, y2, SETPIXEL4);
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DRAWLINE(x1, y1, x2, y2, SETPIXEL4);
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break;
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}
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return 0;
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