/* FIXME FIXME FIXME

* Window creation fails in the colormap code on DirectColor visuals:
 *      XA_RGB_BEST_MAP not found and could not be created
 * I'm disabling this for now until Bob can look at it.  We don't need
 * it until we implement the gamma fading using DirectColor RGB ramps
 */
This commit is contained in:
Sam Lantinga
2008-12-22 04:58:35 +00:00
parent 6000a35a70
commit 7ba47374bc
2 changed files with 9 additions and 2 deletions

3
TODO
View File

@@ -5,7 +5,8 @@
- in progress, software support is done, Ryan is working on OpenGL shaders
* Implement desktop video mode change notification?
* Implement icon support (with translucency?)
* Add draw blend mode and line drawing support for software renderer and win32
* Add draw blend mode and line drawing support for win32
* Have Bob look at why DirectColor visuals fail with XA_RGB_BEST_MAP error
* Verify mouse grab support
* Properly handle mouse grab with Vista DPI scaling
* Make sure the mouse is where it's supposed to be when un-grabbed

View File

@@ -32,7 +32,13 @@ static int
get_visualinfo(Display * display, int screen, XVisualInfo * vinfo)
{
const char *visual_id = SDL_getenv("SDL_VIDEO_X11_VISUALID");
int use_directcolor = 1;
/* FIXME FIXME FIXME
* Window creation fails in the colormap code on DirectColor visuals:
* XA_RGB_BEST_MAP not found and could not be created
* I'm disabling this for now until Bob can look at it. We don't need
* it until we implement the gamma fading using DirectColor RGB ramps
*/
int use_directcolor = 0;
int depth;
/* Look for an exact visual, if requested */