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/* FIXME FIXME FIXME
* Window creation fails in the colormap code on DirectColor visuals: * XA_RGB_BEST_MAP not found and could not be created * I'm disabling this for now until Bob can look at it. We don't need * it until we implement the gamma fading using DirectColor RGB ramps */
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3
TODO
3
TODO
@@ -5,7 +5,8 @@
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- in progress, software support is done, Ryan is working on OpenGL shaders
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* Implement desktop video mode change notification?
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* Implement icon support (with translucency?)
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* Add draw blend mode and line drawing support for software renderer and win32
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* Add draw blend mode and line drawing support for win32
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* Have Bob look at why DirectColor visuals fail with XA_RGB_BEST_MAP error
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* Verify mouse grab support
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* Properly handle mouse grab with Vista DPI scaling
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* Make sure the mouse is where it's supposed to be when un-grabbed
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@@ -32,7 +32,13 @@ static int
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get_visualinfo(Display * display, int screen, XVisualInfo * vinfo)
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{
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const char *visual_id = SDL_getenv("SDL_VIDEO_X11_VISUALID");
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int use_directcolor = 1;
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/* FIXME FIXME FIXME
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* Window creation fails in the colormap code on DirectColor visuals:
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* XA_RGB_BEST_MAP not found and could not be created
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* I'm disabling this for now until Bob can look at it. We don't need
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* it until we implement the gamma fading using DirectColor RGB ramps
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*/
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int use_directcolor = 0;
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int depth;
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/* Look for an exact visual, if requested */
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