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Fixed clipping source rect to match destination rect clipping
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@ -2205,6 +2205,19 @@ SDL_RenderCopy(SDL_TextureID textureID, const SDL_Rect * srcrect,
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if (!SDL_IntersectRect(dstrect, &real_dstrect, &real_dstrect)) {
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return 0;
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}
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/* Clip srcrect by the same amount as dstrect was clipped */
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if (dstrect->w != real_dstrect.w) {
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int deltax = (real_dstrect.x - dstrect->x);
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int deltaw = (real_dstrect.w - dstrect->w);
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real_srcrect.x += (deltax * dstrect->w) / real_srcrect.w;
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real_srcrect.w += (deltaw * dstrect->w) / real_srcrect.w;
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}
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if (dstrect->h != real_dstrect.h) {
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int deltay = (real_dstrect.y - dstrect->y);
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int deltah = (real_dstrect.h - dstrect->h);
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real_srcrect.y += (deltay * dstrect->h) / real_srcrect.h;
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real_srcrect.h += (deltah * dstrect->h) / real_srcrect.h;
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}
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}
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return renderer->RenderCopy(renderer, texture, &real_srcrect,
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