Commit Graph

2536 Commits

Author SHA1 Message Date
Sam Lantinga
1890ee9e10 Switched to @rpath for the install path and switched minimum OS to 10.5
Used otool -L /usr/local/lib/libSDL-1.2.0.dylib to figure out what the library versions should be.

--HG--
branch : SDL-1.2
2012-01-02 00:48:56 -05:00
Sam Lantinga
4d39cad3cd Updated project for release
--HG--
branch : SDL-1.2
2012-01-01 21:57:50 -05:00
Sam Lantinga
29709c54f3 Need to define this if we're targeting deployment on 10.4
--HG--
branch : SDL-1.2
2012-01-01 21:47:07 -05:00
Sam Lantinga
8146411c2e Fixed bug 1337 - joystick crash due to heap corruption with btnx
--HG--
branch : SDL-1.2
2012-01-01 16:55:06 -05:00
Sam Lantinga
b2b79f3f26 -lmingw32 is necessary in the link line before -lSDLmain, otherwise WinMain in libSDLmain.a won't get linked in
If this happens you'll get "undefined reference to `_WinMain@16'" when trying to link applications that use SDL.

--HG--
branch : SDL-1.2
2012-01-01 11:18:03 -05:00
Sam Lantinga
69dfb0a1f8 Added the SDL pkg-config file to the fat build
--HG--
branch : SDL-1.2
2011-12-31 18:04:17 -05:00
Sam Lantinga
8cc4ffc8dd Updated the fat build for the new libtool libSDLmain.a
--HG--
branch : SDL-1.2
2011-12-31 17:36:14 -05:00
Sam Lantinga
da5a79e4f2 Happy New Year!
--HG--
branch : SDL-1.2
2011-12-31 09:16:08 -05:00
Ryan C. Gordon
5e590b0611 Disable attempt at saving the Cocoa GL context for now.
--HG--
branch : SDL-1.2
2011-12-30 16:28:41 -05:00
Ryan C. Gordon
11c5c43b9e Fixed incorrect macro in fullscreen code.
Fixes OpenGL not rendering on pre-10.7 Mac OS X when built with the 10.7 SDK.

--HG--
branch : SDL-1.2
2011-12-02 16:10:55 -05:00
Sam Lantinga
476e737a9c It's worth noting the XRandR change in the release notes.
--HG--
branch : SDL-1.2
2011-12-30 14:43:57 -05:00
Sam Lantinga
2168a1ee25 Fixed bug 1058 - SDL: erroneously uses xrandr-style mode switching
Jan Engelhardt 2010-09-23 17:02:37 PDT
Problem:

SDL-1.2.14.

When SDL switches to fullscreen 640x480 - for example, because the game is
configured to run in such resolution - or back, it changes the desktop size too
by means of xrandr or something along the lines of that.

Actual results:

Windows on my desktop are reordered, which is usually a result of the WM being
forced to do so because the desktop size (virtualsize) changed.

Resolution switching also takes significantly longer than it did before — this
is another sign that it switches desktop size (too), not just resolution.

First the screen goes black-with-backlight and after roughly 500ms, the TFT
screen finally gets the new 640x480 mode signal (I use VGA), which is evidenced
by the backlight going briefly off.

Expected results:

Previous behavior. In other worsd, leave desktop size as-is (and subsequently
keep my windows where they are) and _only_ change the resolution. The old
switching style is also way faster in that there is no black-with-backlight
delay.

Additional information:

Overriding the system SDL 1.2.14 libraries and using LD_LIBRARY_PATH to point
to SDL-1.2.13 libraries brings back the desired behavior.

hg bisecting...
The first bad revision is:
changeset:   4313:8ec3036098df
branch:      SDL-1.2
user:        Sam Lantinga <slouken@libsdl.org>
date:        Sat Oct 10 10:14:01 2009 +0000
summary:     Adapted from Debian patch: 320_activate_xrandr_on_default.diff

I am aware of the existence of the SDL_VIDEO_X11_XRANDR environment variable,
but that only looks like a temporary workaround to me.

--HG--
branch : SDL-1.2
2011-12-30 14:37:50 -05:00
Sam Lantinga
c77c4f9d87 Fixed bug 938 - SDL fails to link in mingw+msys+libtool
Carlo Bramini 2010-01-27 10:06:17 PST
When building third party software powered by libtool (like xine-lib and
several others) under Mingw+MSys, libSDL fails to link.
I got this message when building SDL video out component of xine-lib:

*** Warning: linker path does not have real file for library -lmingw32.
*** I have the capability to make that library automatically link in when
*** you link to this library.  But I can only do this if you have a
*** shared version of the library, which you do not appear to have
*** because I did check the linker path looking for a file starting
*** with libmingw32 and none of the candidates passed a file format test
*** using a file magic. Last file checked: /mingw/lib/libmingw32.a

Apparently there is no need to manually add -lmingw32 for making libSDL
working.
If this flag is removed, everything is built without troubles.
If it has been added for fixing a cross-compiler, perhaps if would be a better
idea to adjust its SPECS file in the same manner it has been done in the true
one used by mingw on Windows (I'm just guessing why it exists here).

There is also another message received on the console:

*** Warning: linker path does not have real file for library -lSDLmain.
*** I have the capability to make that library automatically link in when
*** you link to this library.  But I can only do this if you have a
*** shared version of the library, which you do not appear to have
*** because I did check the linker path looking for a file starting
*** with libSDLmain and none of the candidates passed a file format test
*** using a file magic. Last file checked: /mingw/lib/libSDLmain.a

This message, like previous one, is caused by -no-undefined flag sent to
libtool when building shared libraries.
Actually adding an .la file with its dependencies solves the troubles, so I
believe it would be better to create it too in the build process of libSDL.

--HG--
branch : SDL-1.2
2011-12-30 14:14:45 -05:00
Sam Lantinga
f27bf8110d Fixed bug 1082 - Crash on startup when using empty command-line argument.
yrizoud@gmail.com 2010-12-01 07:34:48 PST
Run a SDL program with "" as one of the command-line arguments: crash on
startup.

Program received signal SIGSEGV, Segmentation fault.
0x0047b2ea in ParseCommandLine (cmdline=<value optimized out>, argv=0x0)
    at ./src/main/win32/SDL_win32_main.c:100
100 while ( *bufp && ( *bufp != '"' || *lastp == '\\' ) ) {
(gdb) bt
#0  0x0047b2ea in ParseCommandLine (cmdline=<value optimized out>, argv=0x0)
    at ./src/main/win32/SDL_win32_main.c:100
#1  0x0047b5bb in WinMain@16 (hInst=0x400000, hPrev=0x0,
    szCmdLine=0x81c530e0 "a \"\" b", sw=10)
    at ./src/main/win32/SDL_win32_main.c:374
#2  0x0047af28 in main ()

---

The problem is that on Windows when you make a shortcut, and want it to accept
drag-and-dropped files, the good way to make it work work with files that have
spaces in their names or paths is make this argument "%1" (with the surrounding
quotes). But then when you run it without dropping a file into it, it's
resolved as "", and triggers this bug.

--HG--
branch : SDL-1.2
2011-12-30 06:54:58 -05:00
Sam Lantinga
3408e81a80 Initialize timers first so the tick counter is valid by the time the audio and video systems initialize.
--HG--
branch : SDL-1.2
2011-12-30 06:41:12 -05:00
Sam Lantinga
2bfbeab5e2 Fixed bug 1309 - Don't grab focus during ResizeWindow on Win32 when SDL window is reparented
burkheart@yahoo.com 2011-09-24 07:42:49 PDT
When reparenting the SDL Window in a Win32 window (using SetParent) then
stealing the focus during resizing from the parent window is causing problems.

Assume you are dragging a corner of the parent window and consequently the
parent window is sending resize events to the SDL child window. The SDL child
window will eventually call DIB_ResizeWindow which has a call to
SetForegroundWindow and is stealing the focus from the parent window. The
switch in focus stops the resizing dragging process in the parent window.
Basically making it nearly impossible to resize the parent window by dragging
along the edges and corners.

Solution, add a condition to avoid this when reparenting:
if (GetParent(SDL_Window) == NULL) SetForegroundWindow(SDL_Window);

--HG--
branch : SDL-1.2
2011-12-30 06:29:06 -05:00
Sam Lantinga
e9e25055f9 Fixed bug 875 - Title bar unresponsive after video mode change
Gabriel Gambetta 2009-11-04 04:51:46 PST
If you change the video mode while holding the mouse button down, and then
click on the window, you can't move the mouse pointer over the title bar or the
close window button.

It turns out WinMessage in SDL_Sysevents.c is using a static int mouse_pressed
to keep track of whether it should call SetCapture() and ReleaseCapture().
Since it's static and initialized only once, it isn't cleared when the video
mode changed, so there's a kind of one-off error and SetCapture() and
ReleaseCapture() aren't being called when they should.

Here's a patch - I just made that int accessible from the outside and reset it
to 0 in SDL_SetVideoMode, wrapped in #ifdef WIN32. Suggestions on how to make
this more elegant are welcome.

--HG--
branch : SDL-1.2
2011-12-30 06:22:59 -05:00
Sam Lantinga
a77544ac3d Fixed bug 907 - SDL window restore SDL_VIDEORESIZE event issue...
cjj_009@yahoo.com 2009-12-14 20:32:35 PST

I've been working on an SDL/OpenGL program, that among other things, must deal
with resizing events in order to adjust the aspect ratio.
It doesn't always seem to get the SDL_VIDEORESIZE event when it should, causing
the aspect ratio to not be adjusted as needed.

I've run it in debug mode and made these observations:
*When it initially starts up, if I maximize the window, it receives the
SDL_VIDEORESIZE event as needed.
*If, after starting up the the application and maximizing the window, I then
restore the window by double clicking the title bar, it does NOT receive the
SDL_VIDEORESIZE event.
*I can repeat the last two steps, and it will get continue to get the
SDL_VIDEORESIZE on the maximize but not get one on the restore.
*If I then do a slight adjustment to the width or height of the window, it will
get the SDL_VIDEORESIZE event.
*From then on, if I do restore operations to the window, the SDL_VIDEORESIZE
event will be caught properly.

See http://forums.libsdl.org/viewtopic.php?t=5291 for additional information.

vgvgf 2010-03-28 15:15:16 PDT
Proposed patch for SDL_resize.c

The width and height values stored in SDL_VideoSurface are the sizes of the
video surface when it was created. So, when the window is rezised back to its
creation size, the following condition will make the SDL_PrivateResize function
stop, and the video resize msg won't be queued.
if ( ! SDL_VideoSurface ||
     ((w == SDL_VideoSurface->w) && (h == SDL_VideoSurface->h)) ) {
    return(0);
}

Sam Lantinga 2011-12-30 02:59:51 PST
I'm okay with applying this patch, but be aware that the expected response to a
resize message is that you call SDL_SetVideoMode() again with the new mode.
This signals SDL that you're expecting the new size, and there may be other
problems if you don't do this.

--HG--
branch : SDL-1.2
2011-12-30 06:01:09 -05:00
Ryan C. Gordon
b8cec255b2 Added some sanity checks to prevent buffer overflows.
Fixes Bugzilla #1074. (I think.)

--HG--
branch : SDL-1.2
2011-12-30 04:04:34 -05:00
Ryan C. Gordon
34a0d24b1e Fixed compiler warning for unused variable.
--HG--
branch : SDL-1.2
2011-12-30 04:03:31 -05:00
Ryan C. Gordon
b6dac9dacf Fixes for setting custom cursor in quartz target.
This fixes a logic error, and allows setting the cursor from off the main
 thread, which isn't strictly a good idea, but previous versions of SDL on
 Mac OS X apparently allowed it, so we'll make the effort here.

Fixes Bugzilla #1355.

Thanks to Alexei Svitkine for the patch!

--HG--
branch : SDL-1.2
2011-12-30 03:18:26 -05:00
Sam Lantinga
9ce46ed77a Added release notes for SDL 1.2.15
--HG--
branch : SDL-1.2
2011-12-29 12:21:49 -05:00
Sam Lantinga
740dccf05a Updated the dist target to include build project directories
--HG--
branch : SDL-1.2
2011-12-29 11:17:09 -05:00
Sam Lantinga
c771b8bc21 Updated the SDL version number to 1.2.15
--HG--
branch : SDL-1.2
2011-12-29 05:04:18 -05:00
Sam Lantinga
f490e3e3b6 Fixed bug 1346
alarantalara@gmail.com 2011-12-19 20:43:13 PST

On little endian systems using the Quartz code, an unusual set of RBGA masks is
used when using the windowed video mode.
This set is not taken into account in SDL_DisplayFormatAlpha and so it converts
the supplied surface to a format that does not match the video surface,
preventing fast blitting.

This was observed in recent builds of Battle for Wesnoth when SDL was updated
to cover the problem when switching to full screen in Lion
(https://gna.org/bugs/?18319).

You can observe the performance issue if you download Wesnoth 1.9.13 for OS X
at
http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.9.13/Wesnoth_1.9.13.dmg/download
and replace the included SDL library with any build of SDL 1.2.14 or later. (I
have already patched the included version, so the problem is not observable
without replacement.)

A patch resolving the issue is attached.

--HG--
branch : SDL-1.2
2011-12-29 04:57:42 -05:00
Sam Lantinga
f96c870b57 Fixed bugs 1034 and 1035
zicodxx@gmx.de 2010-07-28 12:59:27 PDT
Again another bug I encountered on Windows 7:

Assuming I hide my mouse cusor with SDL_ShowCursor(SDL_DISABLE).
Now if my app runs on Fullscreen, I tend to "get out" of it using ALT+TAB. This
will minimize the app. However SDL_GetAppState will STILL report SDL_APPACTIVE,
SDL_APPINPUTFOCUS and SDL_APPMOUSEFOCUS.

Also if I check event.active.gain, this *seems* (as much as I could find out)
to be set twice (first 0 then 1 again) while going out of the app with ALT+TAB.
I am not perfectly sure here but even if the app is minimized because of
ALT+TAB (or also CTRL+ESC), event.active.gain is 1.

Alex Volkov 2011-04-28 17:19:26 PDT
This happens with the windib driver. Windows posts the WM_ACTIVATE WA_INACTIVE
event with minimized==false when you Alt+Tab out of a fullscreen app.
Responding to this event, wincommon/SDL_sysevents.c:WinMessage() calls
ShowWindow(,SW_MINIMIZE) via SDL_RestoreDesktopMode, but another WM_ACTIVATE
event is not posted in response to that.
Whatever the case may be, WinMessage() should just treat a fullscreen app
receiving WA_INACTIVE the same as a minimized app. Additionally, it's probably
a good idea to clear SDL_APPMOUSEFOCUS at the same time, and that should take
care of bug #1035.

--HG--
branch : SDL-1.2
2011-12-29 04:29:53 -05:00
Sam Lantinga
9cda593e52 Fixed bug 1032
Matthias Hawran 2010-07-28 03:00:49 PDT
Hi,

I simply want to "forward" this post
(http://forums.libsdl.org/viewtopic.php?t=4123) about absolute mouse events not
being monitored by SDL 1.2 as directfb / tslib generates them.

It's fixed in 1.3 and IMHO it should be backported to 1.2

Included the patch from the post (thanks to Guillaume Chereau)

Cheers,
Matthias

--HG--
branch : SDL-1.2
2011-12-29 04:24:15 -05:00
Sam Lantinga
8217f39758 Hi Sam
In X11_CreateYUVOverlay hwdata->image will be accessed after it has been
freed, causing undefined behavior. Exchanging two lines as shown in this
patch will fix that problem:

Regards, Bodo

--HG--
branch : SDL-1.2
2011-12-02 18:35:04 -05:00
Ryan C. Gordon
d7251c0f4f Quartz: When warping the mouse, update the APPMOUSEFOCUS state.
Fixes cursor being visible in middle of window until the next mousemove event,
 when it has just been grabbed+hidden.

--HG--
branch : SDL-1.2
2011-11-17 03:12:34 -05:00
Ryan C. Gordon
81db8b96df Removed unused static functions.
--HG--
branch : SDL-1.2
2011-11-16 21:13:39 -05:00
Ryan C. Gordon
da55cd8cea Fixed type-punning issue (casting to char* makes GCC strict-aliasing happy).
--HG--
branch : SDL-1.2
2011-11-16 21:12:47 -05:00
Ryan C. Gordon
aba1b745a4 Fix strict-aliasing issue in X11 dynamic loader.
Fixes dozens of compiler warnings on FreeBSD.

--HG--
branch : SDL-1.2
2011-11-16 21:10:03 -05:00
Ryan C. Gordon
66dea2f893 Patched to compile on FreeBSD (1.2 branch).
--HG--
branch : SDL-1.2
2011-11-16 05:20:17 -05:00
Ryan C. Gordon
74ab222f0c Windows: If we don't care about OpenGL accel and FULL fails, try NO accel.
--HG--
branch : SDL-1.2
2011-11-07 16:01:03 -05:00
Ryan C. Gordon
3c1419ba11 Mac OS X: Try to save the GL context between fullscreen/windowed toggles.
--HG--
branch : SDL-1.2
2011-11-06 16:51:51 -05:00
Ryan C. Gordon
d46111b5d0 Always do either FULL or NO acceleration for Windows OpenGL.
Don't ever leave it to the OS to decide, because older ATI drivers apparently
 break in this case, and generally apps want FULL by default anyhow.

--HG--
branch : SDL-1.2
2011-11-06 16:34:32 -05:00
Ryan C. Gordon
2f9d939235 Mac OS X: Try to save the GL context when toggling windowed and fullscreen.
--HG--
branch : SDL-1.2
2011-11-04 17:44:17 -04:00
Ryan C. Gordon
fb93817782 Stop a compiler warning on newer Mac OS X SDKs.
--HG--
branch : SDL-1.2
2011-11-04 17:42:54 -04:00
Ryan C. Gordon
d9fc5c6572 Mac OS X: Try to resize--without destroying--the GL context in SetVideoMode.
--HG--
branch : SDL-1.2
2011-11-04 00:58:24 -04:00
Ryan C. Gordon
8b97dbc771 Fix compiler warning on Mac OS X, when targeting old OS with new SDK.
--HG--
branch : SDL-1.2
2011-11-04 00:56:11 -04:00
Ryan C. Gordon
b25ce86137 Fixed a compiler warning when building with Mac OS X target < 10.7.
--HG--
branch : SDL-1.2
2011-11-03 23:58:24 -04:00
Ryan C. Gordon
8d0b0150b4 Fixed buffer overflow in joystick cleanup. (valgrind ftw!)
--HG--
branch : SDL-1.2
2011-11-03 12:42:23 -04:00
Ryan C. Gordon
393309d210 Fixed a bunch more compiler warnings in the 1.2 branch.
--HG--
branch : SDL-1.2
2011-10-13 16:38:05 -04:00
Ryan C. Gordon
1df4cde7fb Don't warn about multichar characters on BeOS/Haiku.
The system headers use them generously.

--HG--
branch : SDL-1.2
2011-10-13 16:35:25 -04:00
Ryan C. Gordon
a7a476588d Quartz: Only use ShowMenuBar()/HideMenuBar() for legacy OS releases.
--HG--
branch : SDL-1.2
2011-10-13 14:50:47 -04:00
Ryan C. Gordon
bd5b06d050 Cleaned up more compiler warnings in the 1.2 branch.
--HG--
branch : SDL-1.2
2011-10-13 12:29:03 -04:00
Ryan C. Gordon
c04621f934 Fixed unused variable compiler warnings on Mac OS X.
--HG--
branch : SDL-1.2
2011-10-13 12:19:30 -04:00
Ryan C. Gordon
0e3c197de0 Don't bother with Win9x compatibility when building 64-bit binaries.
Fixes Bugzilla #1310.

Thanks to Ozkan Sezer for the patch!

--HG--
branch : SDL-1.2
2011-10-13 01:49:14 -04:00
Ryan C. Gordon
2eb0211190 Enable -Wall by default.
Fixes Bugzilla #1284.

(But probably upsets buildbot.  :)  )
(transplanted from 516c5c4e7beabd27608c67cab5b0259643a9083c)

--HG--
branch : SDL-1.2
2011-10-11 22:04:51 -04:00
Ryan C. Gordon
3ccf66ffe6 Cleaned up fatbuild.sh
--HG--
branch : SDL-1.2
2011-09-19 01:46:55 -04:00