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Windows: If we don't care about OpenGL accel and FULL fails, try NO accel.
--HG-- branch : SDL-1.2
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@@ -176,6 +176,7 @@ int WIN_GL_SetupWindow(_THIS)
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int i;
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int iAttribs[64];
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int *iAttr;
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int *iAccelAttr = NULL;
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float fAttribs[1] = { 0 };
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const GLubyte *(WINAPI *glGetStringFunc)(GLenum);
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const char *wglext;
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@@ -232,6 +233,7 @@ int WIN_GL_SetupWindow(_THIS)
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probably what they wanted (and if you didn't care and got FULL, that's
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a perfectly valid result in any case. */
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*iAttr++ = WGL_ACCELERATION_ARB;
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iAccelAttr = iAttr;
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if (this->gl_config.accelerated) {
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*iAttr++ = WGL_FULL_ACCELERATION_ARB;
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} else {
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@@ -301,6 +303,12 @@ int WIN_GL_SetupWindow(_THIS)
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/* Choose and set the closest available pixel format */
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pixel_format = ChoosePixelFormatARB(this, iAttribs, fAttribs);
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/* App said "don't care about accel" and FULL accel failed. Try NO. */
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if ( ( !pixel_format ) && ( this->gl_config.accelerated < 0 ) ) {
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*iAccelAttr = WGL_NO_ACCELERATION_ARB;
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pixel_format = ChoosePixelFormatARB(this, iAttribs, fAttribs);
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*iAccelAttr = WGL_FULL_ACCELERATION_ARB; /* if we try again. */
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}
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if ( !pixel_format ) {
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pixel_format = ChoosePixelFormat(GL_hdc, &GL_pfd);
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}
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