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Fixes for setting custom cursor in quartz target.
This fixes a logic error, and allows setting the cursor from off the main thread, which isn't strictly a good idea, but previous versions of SDL on Mac OS X apparently allowed it, so we'll make the effort here. Fixes Bugzilla #1355. Thanks to Alexei Svitkine for the patch! --HG-- branch : SDL-1.2
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@@ -124,16 +124,14 @@ int QZ_ShowWMCursor (_THIS, WMcursor *cursor) {
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QZ_UpdateCursor(this);
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}
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else {
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if (qz_window ==nil || (mode_flags & SDL_FULLSCREEN)) {
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[ cursor->nscursor set ];
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}
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else {
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if ( qz_window != nil && !(mode_flags & SDL_FULLSCREEN) ) {
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[ qz_window invalidateCursorRectsForView: [ qz_window contentView ] ];
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}
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if ( ! cursor_should_be_visible ) {
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cursor_should_be_visible = YES;
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QZ_ChangeGrabState (this, QZ_SHOWCURSOR);
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}
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[ cursor->nscursor performSelectorOnMainThread:@selector(set) withObject:nil waitUntilDone:NO ];
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QZ_UpdateCursor(this);
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}
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