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zicodxx@gmx.de 2010-07-28 12:59:27 PDT Again another bug I encountered on Windows 7: Assuming I hide my mouse cusor with SDL_ShowCursor(SDL_DISABLE). Now if my app runs on Fullscreen, I tend to "get out" of it using ALT+TAB. This will minimize the app. However SDL_GetAppState will STILL report SDL_APPACTIVE, SDL_APPINPUTFOCUS and SDL_APPMOUSEFOCUS. Also if I check event.active.gain, this *seems* (as much as I could find out) to be set twice (first 0 then 1 again) while going out of the app with ALT+TAB. I am not perfectly sure here but even if the app is minimized because of ALT+TAB (or also CTRL+ESC), event.active.gain is 1. Alex Volkov 2011-04-28 17:19:26 PDT This happens with the windib driver. Windows posts the WM_ACTIVATE WA_INACTIVE event with minimized==false when you Alt+Tab out of a fullscreen app. Responding to this event, wincommon/SDL_sysevents.c:WinMessage() calls ShowWindow(,SW_MINIMIZE) via SDL_RestoreDesktopMode, but another WM_ACTIVATE event is not posted in response to that. Whatever the case may be, WinMessage() should just treat a fullscreen app receiving WA_INACTIVE the same as a minimized app. Additionally, it's probably a good idea to clear SDL_APPMOUSEFOCUS at the same time, and that should take care of bug #1035. --HG-- branch : SDL-1.2
Simple DirectMedia Layer
(SDL)
Version 1.2
---
http://www.libsdl.org/
This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.
The current version supports Linux, Windows CE/95/98/ME/XP/Vista, BeOS,
MacOS Classic, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX,
and QNX. The code contains support for Dreamcast, Atari, AIX, OSF/Tru64,
RISC OS, SymbianOS, Nintendo DS, and OS/2, but these are not officially
supported.
SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.
This library is distributed under GNU LGPL version 2, which can be
found in the file "COPYING". This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.
The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
http://www.libsdl.org/cgi/docwiki.cgi
The test programs in the "test" subdirectory are in the public domain.
Frequently asked questions are answered online:
http://www.libsdl.org/faq.php
If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
http://www.libsdl.org/mailing-list.php
Enjoy!
Sam Lantinga (slouken@libsdl.org)
Description
SDL2 for the Nintendo Wii U (build with "cmake [SDL source path] -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DCMAKE_INSTALL_PREFIX=$DEVKITPRO/portlibs/wiiu")
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