Disable attempt at saving the Cocoa GL context for now.

--HG--
branch : SDL-1.2
This commit is contained in:
Ryan C. Gordon
2011-12-30 16:28:41 -05:00
parent 11c5c43b9e
commit 5e590b0611

View File

@@ -1209,7 +1209,12 @@ static SDL_Surface* QZ_SetVideoMode(_THIS, SDL_Surface *current,
Uint32 flags)
{
/* Don't throw away the GL context if we can just resize the current one. */
#if 0 /* !!! FIXME: half-finished side project. Reenable this if you ever debug the corner cases. */
const BOOL save_gl = ( (video_set == SDL_TRUE) && ((flags & SDL_OPENGL) == (current->flags & SDL_OPENGL)) && (bpp == current->format->BitsPerPixel) );
#else
const BOOL save_gl = NO;
#endif
NSOpenGLContext *glctx = gl_context;
SDL_Surface* retval = NULL;