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https://github.com/yawut/SDL.git
synced 2026-10-02 05:06:46 -05:00
Removed unused static functions.
--HG-- branch : SDL-1.2
This commit is contained in:
@@ -61,7 +61,6 @@ static void VGL_FreeHWSurface(_THIS, SDL_Surface *surface);
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/* Misc function */
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static VGLMode ** VGLListModes(int depth, int mem_model);
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static void VGLWaitRetrace(void);
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/* VGL driver bootstrap functions */
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@@ -307,7 +306,6 @@ SDL_Rect **VGL_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
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/* Various screen update functions available */
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static void VGL_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);
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static void VGL_BankedUpdate(_THIS, int numrects, SDL_Rect *rects);
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SDL_Surface *VGL_SetVideoMode(_THIS, SDL_Surface *current,
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int width, int height, int bpp, Uint32 flags)
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@@ -421,7 +419,6 @@ static void VGL_UnlockHWSurface(_THIS, SDL_Surface *surface)
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static int VGL_FlipHWSurface(_THIS, SDL_Surface *surface)
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{
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// VGLWaitRetrace();
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if (VGLPanScreen(VGLDisplay, 0, flip_page * surface->h) < 0) {
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SDL_SetError("VGLPanSreen() failed");
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return -1;
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@@ -438,11 +435,6 @@ static void VGL_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
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return;
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}
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static void VGL_BankedUpdate(_THIS, int numrects, SDL_Rect *rects)
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{
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return;
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}
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int VGL_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
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{
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int i;
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@@ -630,11 +622,3 @@ VGLListModes(int depth, int mem_model)
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return modes;
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}
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static void
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VGLWaitRetrace(void)
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{
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while (!(inb(0x3DA) & 8));
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while (inb(0x3DA) & 8);
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}
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