Sam Lantinga 2168a1ee25 Fixed bug 1058 - SDL: erroneously uses xrandr-style mode switching
Jan Engelhardt 2010-09-23 17:02:37 PDT
Problem:

SDL-1.2.14.

When SDL switches to fullscreen 640x480 - for example, because the game is
configured to run in such resolution - or back, it changes the desktop size too
by means of xrandr or something along the lines of that.

Actual results:

Windows on my desktop are reordered, which is usually a result of the WM being
forced to do so because the desktop size (virtualsize) changed.

Resolution switching also takes significantly longer than it did before — this
is another sign that it switches desktop size (too), not just resolution.

First the screen goes black-with-backlight and after roughly 500ms, the TFT
screen finally gets the new 640x480 mode signal (I use VGA), which is evidenced
by the backlight going briefly off.

Expected results:

Previous behavior. In other worsd, leave desktop size as-is (and subsequently
keep my windows where they are) and _only_ change the resolution. The old
switching style is also way faster in that there is no black-with-backlight
delay.

Additional information:

Overriding the system SDL 1.2.14 libraries and using LD_LIBRARY_PATH to point
to SDL-1.2.13 libraries brings back the desired behavior.

hg bisecting...
The first bad revision is:
changeset:   4313:8ec3036098df
branch:      SDL-1.2
user:        Sam Lantinga <slouken@libsdl.org>
date:        Sat Oct 10 10:14:01 2009 +0000
summary:     Adapted from Debian patch: 320_activate_xrandr_on_default.diff

I am aware of the existence of the SDL_VIDEO_X11_XRANDR environment variable,
but that only looks like a temporary workaround to me.

--HG--
branch : SDL-1.2
2011-12-30 14:37:50 -05:00
2011-01-26 12:26:27 -08:00
2009-10-10 10:15:35 +00:00
2011-09-11 14:43:21 -04:00
2011-09-11 14:44:37 -04:00
2003-07-01 01:18:27 +00:00
2003-07-01 01:18:27 +00:00
2009-04-02 04:09:40 +00:00
2011-12-29 12:21:49 -05:00
2004-03-02 13:01:02 +00:00
2006-03-23 21:28:33 +00:00
2001-04-26 16:45:43 +00:00
2006-10-29 03:58:27 +00:00
2006-03-02 13:26:24 +00:00
2011-09-11 14:44:37 -04:00
2009-04-02 04:06:55 +00:00
2002-06-01 18:43:51 +00:00
2006-02-06 08:47:44 +00:00
2011-09-11 14:43:21 -04:00
2005-11-22 15:19:50 +00:00
2010-04-23 02:19:19 -07:00
2008-01-01 15:23:59 +00:00
2006-04-13 13:08:26 +00:00
2011-09-11 13:29:23 -04:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Linux, Windows CE/95/98/ME/XP/Vista, BeOS,
MacOS Classic, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX,
and QNX.  The code contains support for Dreamcast, Atari, AIX, OSF/Tru64,
RISC OS, SymbianOS, Nintendo DS, and OS/2, but these are not officially
supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)

Description
SDL2 for the Nintendo Wii U (build with "cmake [SDL source path] -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DCMAKE_INSTALL_PREFIX=$DEVKITPRO/portlibs/wiiu")
Readme 157 MiB
Languages
C 86.7%
Objective-C 3.9%
C++ 2.8%
Shell 2.6%
Java 1.4%
Other 2.3%