Rangi42
16acb4f1fb
Update hardware.inc to 5.2.0
2025-07-22 13:13:35 +00:00
Rangi42
d8738435bf
Use less generic labels for party finding loops ( #514 )
2025-07-07 23:01:29 +00:00
dannye
9fb3ddc1b2
Require RGBDS 0.9.3 for its DMG palette specs ( #513 )
2025-07-03 00:19:11 +00:00
Rangi42
961b5ad7be
Replace hardware_constants.asm with hardware.inc ( #511 )
2025-06-30 16:49:32 +00:00
Rangi42
1a353dcd61
Distinguish single trainer pics section from Pokemon pics
2025-06-26 04:02:02 +00:00
dannye
59c0dee03e
Fix typos
2025-06-04 04:50:52 +00:00
Rangi42
700a18e52b
Add a CANNOT_MOVE constant ( #508 )
2025-05-31 19:10:17 +00:00
Rangi42
484ab2a9f2
Rename Green1/2/3 to Rival1/2/3 for consistency
2025-04-20 14:42:38 +00:00
dannye
652641b0c5
Use constants in PrintBCDNumber calls ( #503 )
2025-04-09 03:18:34 +00:00
Rangi42
5f7b4e1b36
Use constants for PP masks instead of magic numbers ( #504 )
2025-04-02 14:50:26 +00:00
Rangi42
c3ea02b086
Fix some label typos, and add some constants instead of raw numbers ( #492 )
2025-01-30 22:28:00 +00:00
Rangi42
310a5d97e0
Consistently refer to CGB, not GBC ( #491 )
2025-01-30 22:14:47 +00:00
Rangi42
daca963007
Miscellaneous cleanup ( #488 )
...
Co-authored-by: SatoMew <SatoMew@users.noreply.github.com >
2025-01-29 04:32:15 +00:00
Rangi42
30fc246ed7
Correct wTileMapBackup declared space ( #487 )
2025-01-28 17:09:21 +00:00
Rangi42
46f1627f5f
Use exported constants for VC patch ( #483 )
2024-12-27 18:11:18 +00:00
Rangi42
22db77018d
Don't pass redundant label names to table_width and list_start ( #484 )
2024-12-27 17:53:29 +00:00
Rangi42
20576b0b80
Use RGBDS 0.9.0 ( #482 )
2024-12-26 02:25:30 +00:00
Rangi42
a645bb099f
FreezeEnemyTrainerSprite -> SetEnemyTrainerToStayAndFaceAnyDirection
2024-10-07 16:04:26 +00:00
Rangi42
67e8be05d6
dbsprite is the wrong macro for WriteOAMBlock data (#472 )
2024-09-29 22:55:36 +00:00
dannye
5a337a4018
This byte is written to, but not used ( #471 )
...
it's written to in init_player_data.asm
```
ld hl, wObtainedBadges
ld [hli], a
ld [hl], a
```
2024-09-26 03:03:15 +00:00
Rangi42
2d96359563
Identify wCurrentMapScriptFlags bits ( #467 )
2024-09-24 15:40:43 +00:00
Rangi42
7d65b6cbf6
Identify hardware register bits ( #469 )
2024-09-24 14:49:03 +00:00
Rangi42
91ef44a568
Identify more flag bits ( #464 )
2024-09-24 03:52:37 +00:00
Rangi42
14d6e42395
Identify remaining uses of wd0b5 and wd11e ( #463 )
2024-09-19 01:42:55 +00:00
Rangi42
3444289b57
Split hSpriteIndexOrTextID into hSpriteIndex and hTextID ( #462 )
...
Also identify `wPPUpCountAndMaxPP`
2024-09-19 01:02:23 +00:00
Rangi42
d1c6682d5b
Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem ( #457 )
2024-08-04 17:50:25 +00:00
Rangi42
77656d7537
Identify wcd6d as wNameBuffer and others ( #455 )
2024-07-24 16:22:56 +00:00
Rangi42
39b09fa28f
Identify various flag labels and bit constants ( #454 )
2024-07-16 17:03:54 +00:00
Rangi42
095c7d7227
Build with RGBDS 0.8.0, though it is not yet required
2024-06-28 20:13:33 +00:00
Rangi42
ce77a33575
Identify some unused WRAM variables ( #453 )
2024-06-15 16:18:42 +00:00
Rangi42
b5bf00e104
Update to RGBDS 0.7.0 ( #447 )
2024-01-03 15:59:52 +00:00
dannye
dd013130d3
Clean up item comments ( #443 )
2023-12-19 00:31:11 +00:00
Rangi42
437ab7a940
Get rid of wEvosMoves, MAX_EVOLUTIONS, and EVOLUTION_SIZE
...
Fixes #430
2023-11-22 01:34:17 +00:00
Rangi42
c7890aa70a
Identify wSavedCoordIndex and its other usages
2023-11-20 23:54:46 +00:00
Rangi42
54f3a49013
Identify the unnamed HRAM variables and one WRAM label ( #438 )
2023-11-20 22:24:05 +00:00
dannye
22d1c961eb
Name 2 unnamed labels I missed in SeafoamIslandsB4F and PokemonMansion3F ( #437 )
2023-11-19 23:38:34 +00:00
dannye
43de270d4b
Name unnamed labels in seafoam islands and pokemon mansion script files ( #435 )
...
* Update PokemonMansion1F.asm
* Name unnamed seafoam/mansion labels
2023-11-19 21:10:11 +00:00
dannye
a5634d399a
Fix HallOfFake typo
2023-11-19 19:18:31 +00:00
dannye
92da5318e3
Fix Celedon typo
2023-11-19 18:35:33 +00:00
Rangi42
1b8bf4fd7e
Identify more map script labels
2023-11-19 00:46:03 +00:00
vulcandth
a9eea15048
Add constants for wMapConnections bits and group map header wram labels
...
* Add constants for wMapConnections bits
* Apply Vulcandth and Rangi42 feedback
---------
Co-authored-by: vulcandth <vulcandth@gmail.com >
2023-11-17 18:51:09 +00:00
dannye
966b3ed511
CI copy .map files to symbols branch ( #428 )
2023-08-26 15:11:50 +00:00
Rangi42
312388188b
Thoroughly document debug code ( #410 )
2023-07-15 22:37:40 +00:00
Rangi42
fd455a8563
Add macros, constants, and labels for map scripts and text ( #367 )
...
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2023-07-14 01:28:45 +00:00
Rangi42
431983a6fb
Name some unnamed animation constants ( #396 )
2023-03-26 03:32:42 +00:00
Rangi42
f57cd758a5
Complete and improve debug name labels ( #408 )
2023-02-26 16:15:19 +00:00
Rangi42
90c6ec9a60
Require rgbds 0.6.0
2022-10-03 02:08:06 +00:00
Rangi42
24316d2818
Change names of move subanimations to be meaningful ( #389 )
...
Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com >
2022-09-25 18:18:13 +00:00
Rangi42
233b286188
Add constants and table macros for the map sprite sets ( #392 )
...
Fixes #391
2022-09-24 15:31:01 +00:00
Rangi42
9afb8ef7b9
Use the same music headers as pokecrystal ( #382 )
2022-08-12 01:23:39 +00:00