DrippingYellow baeb0acd54 Decompile and label all battle animations (#116)
* Began decompiling Bank $33

* Decompiled battle anim functions

* Decompiled battle anim OAM and AnimObjGFX, split up and labelled battle animation graphics, other minor changes

* Deleted useless files I forgot to delete

* Decompiled framesets

* Decompiled battle anim objects

* Partially started decompiling animations

* Finished decompiling and labelling bank 32 in its entirety

* Replaced gfx.c with latest version

* Labelled all sound effects, properly constantified

* Fixed up bg_effects.asm, other minor LYOverrides-related changes
2025-06-03 23:39:19 -04:00
2025-02-15 17:48:47 -06:00
2020-11-13 11:14:34 -05:00
2018-07-03 13:28:18 -04:00
2025-02-15 17:48:47 -06:00
2025-01-16 16:37:01 +00:00
2020-09-22 15:22:57 -04:00

Pokémon Gold and Silver: Space World 1997 Demo Build Status

This is a work-in-progress disassembly of the Pokémon Gold and Pokémon Silver prototypes demoed at Space World 1997.

It builds the following ROMs:

  • Gold_debug.sgb sha1: b1d7539a87dea81b2cff6146afaad64470d08d84
  • Gold_debug.sgb (correct header) sha1: 87fd8dbe5db39619529abcfc99e74cc5ecb8b94e

You will need to provide a copy of Gold_debug.sgb renamed baserom.gb to build the ROMs.

See also

You can find us on Discord (pret, #prototypes-and-leaks).

For other pret projects, see pret.github.io.

Description
Disassembly of the Pokémon Gold and Silver 1997 Space World demo
Readme 43 MiB
Languages
Assembly 99.1%
C 0.7%
Makefile 0.2%