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pokegold-spaceworld
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Update RGBDS to 1.0.4 (although 1.0.0 still works)
main.yml #61
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ce1e93f50b
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2026-09-23 18:35:23 -05:00
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Sync `sprite_anims` with `pokecrystal`
main.yml #60
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6ba776b11f
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2026-09-11 21:55:07 -05:00
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Separate `engine/menu/start_menu.asm`, fix missing `GetSGBLayout` labels, change several menu coords to use `SCREEN_WIDTH` and `SCREEN_HEIGHT` (#213)
main.yml #59
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00362921e8
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2026-09-10 03:55:07 -05:00
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Move `TryWildBattle.CheckGrassCollision.blocks` to `data/collision/encounter_blocks.asm` (#212)
main.yml #58
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73abeb6168
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2026-09-08 21:55:07 -05:00
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Miscellaneous script and tileset anim label identifications (#210)
main.yml #57
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5b555967e1
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2026-09-02 23:03:58 -05:00
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Add note about "frame 9" to `LoadTextboxFrameGraphics` (#209)
main.yml #56
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0aba82599e
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2026-09-01 21:45:14 -05:00
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Clean up `Spawnpoints` and `Flypoint` constants (#204)
main.yml #55
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6543fcff75
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2026-08-28 23:04:00 -05:00
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Rename `SPAWN_POINT_SILENT_HILL` to `SPAWN_POINT_QUIET_HILLS` (#200)
main.yml #54
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f6c862df6b
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2026-08-22 17:03:58 -05:00
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Fix a symbol/data mismatch in `wLinkPlayer*` and `mailmsg` (#198)
main.yml #53
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2e413fafb1
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2026-08-19 23:04:00 -05:00
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Add INSTALL.md (#196)
main.yml #52
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6ec32bffb6
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2026-08-17 16:46:26 -05:00
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Rename `garbage` to `overdump` (#195)
main.yml #51
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f0ff0f8815
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2026-08-15 22:24:28 -05:00
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Label sections for banks $02, $04, $05, $10, $14, $32, and $3e (#193)
main.yml #50
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3b0374bce9
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2026-08-14 21:07:07 -05:00
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Use English names for Pokémon whose Japanese names were already final (#190)
main.yml #49
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9075545b5f
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2026-08-10 00:37:13 -05:00
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Use `sin` instead of hard-coded numbers
main.yml #48
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7663557441
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2026-08-06 20:22:31 -05:00
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Correct `wUnownDex` to use `UNOWN_A`
main.yml #47
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57410db37a
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2026-08-05 18:04:41 -05:00
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Identify more start-of-game data
main.yml #46
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18c7fb04b5
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2026-08-05 09:48:37 -05:00
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Fix scene constants not exporting and add `SCENE_` prefix (#187)
main.yml #45
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aa1da29acd
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2026-08-05 01:40:26 -05:00
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Fix Route 7 and Route 6 landmark names (#186)
main.yml #44
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7995fd5a37
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2026-08-04 01:16:14 -05:00
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Encode all PNGs as grayscale
main.yml #43
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a541edfb06
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2026-08-03 16:50:47 -05:00
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Update RGBDS to 1.0.3 (although 1.0.0 still works)
main.yml #42
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6b3784edaf
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2026-08-02 16:23:10 -05:00
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Use `NULL` instead of `malloc(0)`
main.yml #41
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88d2abfbc5
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2026-07-22 02:00:20 -05:00
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Add `_Old` WRAM symbols in `player_animations_old.asm` (#180)
main.yml #40
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97a4cc44d4
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2026-07-10 01:43:51 -05:00
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Finish some TODOs and extract bank 34 garbage map scripts (#177)
main.yml #39
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e1b4a5f0b6
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2026-07-08 01:43:51 -05:00
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Remove trailing commas and add indes comments to collisions
main.yml #38
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4a6ad591f5
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2026-07-06 20:05:34 -05:00
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Use the same build tools as pokered
main.yml #37
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00b3dea136
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2026-07-06 03:47:21 -05:00
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Name some more local labels (#162)
main.yml #36
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06fb95cf00
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2026-07-05 19:17:07 -05:00
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Name functions with exact `pokegold` and `pokered` equivalents (#161)
main.yml #35
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3b191f8396
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2026-07-04 05:40:46 -05:00
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Name all unnamed RAM symbols (#160)
main.yml #34
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e3abdef586
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2026-07-03 01:02:43 -05:00
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Update CI dependencies
main.yml #33
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0903fe1f38
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2026-07-02 16:52:33 -05:00
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Make the `connection` macro more convenient and foolproof (#158)
main.yml #32
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Commit
83a8c4ba3e
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2026-06-29 23:19:42 -05:00
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