pokegold-spaceworld/audio
DrippingYellow baeb0acd54
Decompile and label all battle animations (#116)
* Began decompiling Bank $33

* Decompiled battle anim functions

* Decompiled battle anim OAM and AnimObjGFX, split up and labelled battle animation graphics, other minor changes

* Deleted useless files I forgot to delete

* Decompiled framesets

* Decompiled battle anim objects

* Partially started decompiling animations

* Finished decompiling and labelling bank 32 in its entirety

* Replaced gfx.c with latest version

* Labelled all sound effects, properly constantified

* Fixed up bg_effects.asm, other minor LYOverrides-related changes
2025-06-03 23:39:19 -04:00
..
songs Adding bank14, good chunk of text transcribed and labelled in bank0d, renaming farcall to callab, and much more (#112) 2025-01-16 12:12:38 -06:00
cries.asm Reorganize cry and SFX more closely to pokegold 2021-05-31 14:22:22 +07:00
cry_pointers.asm Reorganize cry and SFX more closely to pokegold 2021-05-31 14:22:22 +07:00
drumkits.inc Format the split audio files a little better 2020-12-18 13:18:39 +07:00
engine.asm Decompile and label all battle animations (#116) 2025-06-03 23:39:19 -04:00
intensity_overrides.inc Format the split audio files a little better 2020-12-18 13:18:39 +07:00
notes.inc Split audio engine data 2020-12-18 10:42:52 +07:00
sfx_pointers.asm Decompile and label all battle animations (#116) 2025-06-03 23:39:19 -04:00
sfx.asm Decompile and label all battle animations (#116) 2025-06-03 23:39:19 -04:00
song_header_pointers.inc Music -> SongHeaderPointers 2020-12-18 13:20:35 +07:00
wave_overrides.inc Format the split audio files a little better 2020-12-18 13:18:39 +07:00
wave_samples.inc Split audio engine data 2020-12-18 10:42:52 +07:00