pokegold-spaceworld/data
DrippingYellow baeb0acd54
Decompile and label all battle animations (#116)
* Began decompiling Bank $33

* Decompiled battle anim functions

* Decompiled battle anim OAM and AnimObjGFX, split up and labelled battle animation graphics, other minor changes

* Deleted useless files I forgot to delete

* Decompiled framesets

* Decompiled battle anim objects

* Partially started decompiling animations

* Finished decompiling and labelling bank 32 in its entirety

* Replaced gfx.c with latest version

* Labelled all sound effects, properly constantified

* Fixed up bg_effects.asm, other minor LYOverrides-related changes
2025-06-03 23:39:19 -04:00
..
battle Finish labelling Bank 0D (#113) 2025-02-15 17:48:47 -06:00
battle_anims Decompile and label all battle animations (#116) 2025-06-03 23:39:19 -04:00
collision Remove address comments 2020-09-20 12:07:01 -07:00
debug Update to RGBDS 0.8.0 2024-07-22 12:36:47 +00:00
items Finish labelling Bank 0D (#113) 2025-02-15 17:48:47 -06:00
maps Finish labelling Bank 0D (#113) 2025-02-15 17:48:47 -06:00
moves Decompile and label all battle animations (#116) 2025-06-03 23:39:19 -04:00
pokemon Decompiling Pokedex and Sprite Animation objects (#114) 2025-03-27 23:38:42 -05:00
sgb make it actually build with current RGBDS (#106) 2022-12-17 00:03:52 +00:00
sprite_anims Decompiling Pokedex and Sprite Animation objects (#114) 2025-03-27 23:38:42 -05:00
text Use Japanese charmap characters 2020-09-22 15:57:42 -04:00
tilesets Extract bank 07, 08,13, & 37 tilesets' metatiles and collision data 2020-09-21 13:03:58 -07:00
trainers Kanto Mon Names (#79) 2020-11-13 11:14:34 -05:00
types Decompiling Pokedex and Sprite Animation objects (#114) 2025-03-27 23:38:42 -05:00
overworld_sprites.asm make it actually build with current RGBDS (#106) 2022-12-17 00:03:52 +00:00
predef_pointers.inc Decompile and label all battle animations (#116) 2025-06-03 23:39:19 -04:00
sound_test_text_pointers.inc Split sound test text pointers to another file 2020-12-17 13:50:58 +07:00
tileset_headers.asm make it actually build with current RGBDS (#106) 2022-12-17 00:03:52 +00:00
wild.asm Kanto Mon Names (#79) 2020-11-13 11:14:34 -05:00